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April 6th

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I Think We’re A Clone Now

On Gamasutra, Leigh Alexander has a good, solid reading of the Threes/2048 cloning debacle with quotes from Ian Bogost and Adam Saltsman.

The Play’s The Thing

PC Gamer did the internet a favor this week by introducing us to Angelina Bellebuono, a goat rancher and non-player who was asked to review Goat Simulator. (Spoiler: it’s funny.)

On First Person Scholar, Michael Lutz tackles that old chestnut of Ben Abraham, “replayabilty” and asks — if “replay value” defies objective analysis, what are the subjective…

April 20th

…Gera interviews Adam Bullied on writing storied, minority characters into Resident Evil: Operation Raccoon City. Meanwhile, at Not Your Mama’s Gamer, Phill Alexander has a detailed take on how Rockstar’s Red Dead Redemption subverts the “noble savage” stereotype of its Native American characters.

On Medium, Sidney Fussell has furnished us with a stellar personal account on growing up isolated, nerdy and black — and why, rather than an escape into ‘apolitical’ power fantasy, he found that games, too, need their race politics interrogated:

The image of black masculinity as criminal and terrifying, remarkably uniform across videogames and

April 27th

…Problem Attic developer Liz Ryerson shares a poetic rumination on the darker side of the boyish ‘great outdoors’ narratives of Zelda games. And on a public Pastebin, Canabalt developer Adam Saltsman has dropped a great essay comparing Shinji Mikami’s critically dismissed Vanquish with the Wachowski siblings’ Speed Racer, as two works of little-understood, self-contained masterpiece. (He’s absolutely right, at least about Speed Racer.)

Also, on her own site, Katherine Cross has a great piece on religion, the Greek concept of tuche, and how Alpha Centauri avoids defaulting to cliches as it explores an ideological spectrum.

Easy Mode

May 4th

…sports games can do a better job eliciting “playoff spirit” and over at Rock, Paper, Shotgun, Adam Smith talks to Shawn Allen about his wicked-looking brawler, Treachery in Beatdown City (whose Kickstarter is 70 hours away from ending and which you should definitely fund now, now, now!).

Our Emergent Phenomena, Ourselves

Mattie Brice answers questions about using play as a tool for anti-oppressive discourse at Model View Culture.

At Kill Screen, Corey Milne considers Irish identity in games through the characterization of a sniper in Valkyria Chronicles.

Lena LeRay discusses the trials and outcomes of using…

May 25th

…rooms entirely differently is The Room: Adam Saltsman thinks it’s the perfect iOS game (although not necessarily his favourite).

Another game that makes the most of touchscreen devices is DEVICE 6. Art of the Title interviews Simogo’s Simon Flesser about its visual inspirations.

And finally, I haven’t played Android: Netrunner (and it’s not even a videogame, but hey!) but Dan Cox does a great job of discussing some its interesting asymmetrical concepts and how it relates to his experiences in the classroom.

Foreign Correspondence… with Joe Köller

As a follow-up to last week,…

August 3rd

…designing truly horrific experiences. Donlan looks at how they both handle pacing, mise en scene, perspective and even UI to suggest horror through design, and where those design styles might actually obstruct feelings of horror by making the player too comfortable.

Casey Brooks recaptures the spirit of GTA V‘s extensive gaming photography subculture with this artful photoseries, which uses the game as context to tell its own stories through the static medium.

I’ll Take “Business Ethics” for 200, Alex

At Twenty Sided, Unrest’s lead writer, Adam “Rutskarn” DeCamp, speaks frankly on the energy, labour and resources required…

August 31st

…against independent developer Zoe Quinn. At The Daily Dot, Aja Romano has an effective recap of last week’s attacks and also showcases how the incident differs from the Josh Mattingly harassment scandal from earlier this year.

(Side note: You may have heard that actor Adam Baldwin is involved in this somehow now. The Mary Sue’s Victoria McNally has a good writeup on it.)

An interview with Quinn’s ex-boyfriend has also circulated a lot this week and was originally pinned for inclusion in this roundup. I’ve removed it, in light of this post by Critical Distance alumnus David Carlton,…

November 9th

…co-host Adam Savage on the anger directed towards woman in tech and videogame fields.

And finally, stand-up comedian Brock Wilbur gives his story of how he was doxxed by the hashtag and how absurd it is as someone who has nothing to do with video games. At one point, he quotes his mother’s reaction to the whole ordeal:

Why don’t they just take away all the Halos until boys learn how to play nice?

#TakeAwayTheHalos indeed.

Lighten the Mood

After all that, I need a laugh. Here’s Conan O’Brien trying and failing to…

November 30th

Hope for all our US readers you had a lovely, stuffing Turkey Day and didn’t spawn too many family brawls. For everyone else, happy weekend. Welcome to This Week In Video Game Blogging!

Bioshock and Beyond Earth

Bioshock is back in the critical eye. Anthony Burch at his blog No Wrong Way to Play decides to see what the consequences of the little sister decision is by never using any of the Adam earned from making a moral choice and finds the game lacking in its response. Meanwhile, Rick Stanton at Rock Paper Shotgun looks at the

August 2nd

…field, especially in China! As the article’s author, Adam Clare, puts so succinctly: “Don’t underestimate the determination of people to leave a room.”

Elsewhere, however, Luke Pullen makes a case for why sometimes, staying put is the better option, rather than braving the nearest ‘great outdoors’:

It’s all very well to speak disparagingly of escapism, with the (completely accurate) implication that there is a grand world out there to be explored if only you could put down the controller and confront your fears. But what happens when you feel that meatspace actively rejects you? When the physical