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Abstract image evoking bird silhouette

September 20th

…ostensibly gay character in Phoenix Wright. As one commenter on the article points out, a fair amount of this, I’d hazard a guess, boils down to cultural differences between east and west and perhaps unfamiliarity with non-stereotypical representations of gay characters in Eastern media. As Denis says,

…this is what I would expect of a gay representation from film and television in the 80s. Even though almost all bit players in the series are couched in foibles and comedy, I found myself extremely uncomfortable when the game wanted me to laugh at Jean

In ‘Unexpectedly Serious…

October 19th

…game’s treatment of its protagonist, Amanda Ripley, as truly befitting the heroine template exemplified by Sigourney Weaver’s character in the Alien film series. And from a visual standpoint, PC Gamer’s Andy Kelly shares how the game stacks up next to the aesthetics of the original film in a side-by-side slideshow.

Finally, at Eurogamer, Jeffrey Matulef shares a bit of optimism that Alien: Isolation is but the latest in a broader trend in high-budget, first-person games (including The Last of Us and BioShock Infinite) to offer a more contemplative, sedate experience.

Listen and Believe

As we now enter…

November 17th

Welcome back, readers.

I’m thinking this week, as ever, about The Discourse, and specifically how narratives coalesce around games at an ever-more-careening pace, often before they’re even out and available. It feels increasingly difficult, in the early stages at least, to shut out the noise and keep it from overwriting the discussion altogether.

But that doesn’t stop so many talented writers who inhabit this discourse from pulling off that hard work every week, and it’s something I remain a little bit in awe of.

This Week in Videogame Blogging is a roundup highlighting the most important

Grand Theft Auto IV

…cops, shattered immersion. And PixelVixen argued that the Liberty City was merely a great toy.

The curious case of Niko Bellic

Magical or mundane, the player experiences Liberty City through the persona of Niko Bellic, once a soldier in the Balkan wars, who has been irrevocably scarred by his time in that conflict. Bitter and cynical because of his experiences, Niko becomes part of the criminal underworld not because of a burning desire for wealth or power, but because murder is the only profession for which his life has prepared him. As Heather Chaplin writes for NPR, Niko…

January 17th

…she’s got one now, and its initial offering is a fantastically well realised conversation about her “Commander A. Shepard”, another offering in the Mass Effect ‘my Shepard’ meme.

Lyndon Warren does not understand why people dislike Game of the Year awards and picking a “best” game out of the year’s crop. I added my own rationale for avoiding referring to a game as the ‘best’ in the comments, which are full of interesting points on both sides.

Michael Abbott writes about Silent Hill: Shattered Memories, calling it ‘the wrong game’. This week, Abbott also started a new monthly

April 10th

…Trip really is as productively feminist character as she’s sometimes made out:

Although she holds the power in her relationship with Monkey, she gets in that position by doing something that’s openly evil. In her use of that power she is selfish, dishonest and irresponsible, often in ways that adhere to patriarchal tropes about overly emotional women making rash decisions. I won’t deny that there are some aspects to Trip’s story and character that are interesting. From the opening moments of the game, however, Trip comes across as a tremendously awful person, and at no point does she

This Year In Video Game Blogging 2011

…many times since it was first published, but it still worth a look.

Simon Ferrari, previously highlighted passing notes with Tom Bissell, delivered a new textbook standard (literally) with how to write a book about video games.

Speaking of books, Richard Clark dug into one of 2011’s more talked-about releases, Jane McGonigal’s Reality is Broken, and highlighted several of its problems by stating “(Virtual) Reality is (Just As) Broken.”

Culture Blogging

There is more to gaming than just the games. The art form is only as good as the culture that surrounds them and if this…

April 22nd

…them, critiquing the shoddy journalism that has gone into connecting Norwegian bomber Anders Breivik with videogames.

Responding to the now-infamous Atlantic profile on Braid developer Jonathan Blow, Cameron Kunzelman takes aim at the myth of the game (or film) auteur:

Let me be clear: the actual political economy of film did not change [following the classic Hollywood studio system]. Films were still vetted by execs, funded by studios, and ran by unions. What really occurred during the shift toward the auteur was that the public had a name and face to attach to a movie. Directors were

January 18th

…mainly athletes and gangsters.

Over at IGN, Jesse Matheson discusses a project in an isolated mining town in Western Australia providing indigenous youth a digital space to preserve their cultural identity.

Gil_Almogi of Game Revolution looks at the dating sim Coming Out on Top:

The player character cannot be changed, so very much like the majority of video games, you can only play as a conventionally attractive, white, cisgender man. Although this was as advertised, it leads to an awkward moment when the player utters, “I’m not racist, but…” Thankfully, this doesn’t segue into terse…

June 21st

…in a mention on Twitter!

Also, you have a little more than a week to submit to June’s Blogs of the Round Table and This Month in Let’s Plays!

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