July 22nd
…that games are not places where we let ourselves run wild so we can write about it later. Is the value of a game really only in what we, as individuals, get out of it? Or is there something to be said about the game itself, the way it operates, the way it plays itself?
I would be remiss in addressing some of the higher-profile pieces of the week, starting with Leigh Alexander’s opinion piece for Gamasutra in which she speculates we’re finally seeing a positive, rising trend in the discussion of sexism and misogyny in the industry…