July 9th
by“Progress” has become a problematic idea of late: the notion that the passage of time will push society generally in the direction of civil rights has become a truism, but the idea has been brought into question ever more over the past…
Who is left out of games? Who wins and who loses? And how do the boundaries shift? Inclusivity is a major topic in games criticism, and there is still much work to be done, through proactive interventions and critical reflection.
“Progress” has become a problematic idea of late: the notion that the passage of time will push society generally in the direction of civil rights has become a truism, but the idea has been brought into question ever more over the past…
The familiarity of portrayals of combat, pain, and trauma were explored by many critics this week, as people look at how tropes get started, how they are perpetuated, and how they can be subverted. E3 Critical reflection on E3 has so far…
People often say that games give us a chance to try out being somebody else. But I think a great strength of this week’s writing was the pieces challenging us to be more aware of who we already are. Appropriation This week…
What is a role playing game? You might have a fixed idea of what the genre is and how it works, but this week some writers are challenging those assumptions and asking you to see them differently. That plus discussions of gender…
Worried about the future? Pull up a chair! This week features writing on fear and the economy in games such as Night in the Woods and Prey. The thrill of reaching an audience The Personal-Essay Boom Is Over – The New Yorker…
Shining a light on media can help reveal the dark truths lurking beneath the surface. This week in videogame blogging, critics discuss power fantasies, prisons, and psychoses. Persona 5 We start with some writing on the problems with the latest game in…
Think back to games of the late 1990s; what did they teach you about games that you now take for granted? This week, critics reflected on how genres from the past affect the work they do today. Abandoned theme parks The release…
Wondering how to get started on games criticism? This week’s writing happened to feature some great overview articles that give readers an introduction to specific topics, as well as deeper dives on particular games. Erode symbols It’s a great time for writing…
Every week, games criticism seems to get better and better at pro-actively addressing the political and historical circumstances we occupy. This week is a stellar example, with pieces covering prisons, futurism, and feminist readings of horror. Muñoz, Camus, Watts I’m starting this…
We spend time in caves, bedrooms, and bathrooms this week as games critics discuss how to make games cute, politically relevant, and intimate. This week’s roundup comes a little late, but it’s a good one! Back to the cave We start with…