inclusivity

Who is left out of games? Who wins and who loses? And how do the boundaries shift? Inclusivity is a major topic in games criticism, and there is still much work to be done, through proactive interventions and critical reflection.

May 26th

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Welcome back, readers. So, gaming disorder, huh? That’s a thing this week. I’m interested to see what kinds of critical responses emerge on this topic over the coming weeks, and how that influences (or doesn’t influence) the turn by big publishers towards…

Abstract image evoking bird silhouette

May 12th

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Welcome, readers (and Happy Mother’s Day to those who observe it today!). In reflecting on the major labour stories in games news this week, I think it’s important to keep in mind that while everyone under abusive management suffers, women, queer, and…

March 17th

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Hey there. This was a pretty devastating week. The terrorist attack in Christchurch has sparked some long-overdue conversations about the extent to which white supremacist ideology is coddled at almost every level of western media and culture. This time around, games–and gaming…

February 10th

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Happy Sunday, readers! Hmm. So, in a colossally disingenuous display of both-sides-y dog-whistle journalism, some fifth-rate Gamer™ rag has apparently gathered enough recalled copies of Too Human to summon Beelzebub and try to re-awaken the Great Toxic Ones of games culture from…