January 9th
byWelcome back, readers. I haven’t got much in the way of updates today, but before we get into the swing of things this week, let me take a moment to re-plug our annual year-in-review. There’s lots of great work in here, so…
Welcome back, readers. I haven’t got much in the way of updates today, but before we get into the swing of things this week, let me take a moment to re-plug our annual year-in-review. There’s lots of great work in here, so…
Welcome back, readers. So like I know coverage of worldwide anti-racist protests tapered off just a little for a hot minute, with mainstream news outlets eager to move on, but people are still out on the streets fighting for real change and…
Before I get going, I just want to stop and give a big shout-out to Connor, who has been working to deliver thorough and really valuable roundups on games crit on the video side of things on a monthly basis. The latest…
Welcome back, readers. I speak sometimes of the overarching themes and narratives that pull together each week’s selections over and above the explicitly delineated categories I come up with here. This week that theme might be games of the 2000s, which by…
Welcome back, readers. I’m in the middle of my first summer doing this Senior Curator thing, and truth be told, I was a little worried that critical games writing would slow down a bit in these months. I’m used to an academic…
Welcome back, readers. So a delightful trove of documents and materials have surfaced this week detailing the early development history of the The Sims and how queerness was an integral–and subversive–inclusion from the beginning. And of course, it largely comes down to…
Okay, so to start with–and not especially related to this week’s roundup–this. Moral of the story: when developers engage in queer erasure, push back. It works. Live your gayest life, Kassandra. With that out of the way (and with my spirits raised),…
Welcome readers! Last week I was delighted to present a whole bunch of writing on queer game studies, but since no amount of queer games writing is too much (or let’s be real, enough), this week’s roundup opens with a section focused…
As we approach the end of the year–err, the Western colonial calendar year at any rate–the discourse of critical games writing naturally makes an annualized turn toward reflection on the bigger picture–be that via industry trends, communities of play, genre shifts, or…
The conversation on labour in games continues with undiminished momentum, in part because Rockstar co-founder Dan Houser has volunteered himself to be the one to really step in it this week. There’s no positive way to spin 100-hour weeks, period, but I’m…