July 16th
byFrom the question of what’s wrong with games criticism, to critical writing on games that ask what’s wrong with us, this week brings us a bumper crop of original, inventive work. It’s not easy to keep up with it all, but we…
From the question of what’s wrong with games criticism, to critical writing on games that ask what’s wrong with us, this week brings us a bumper crop of original, inventive work. It’s not easy to keep up with it all, but we…
This week saw some social media drama in the games criticism sphere, as Georgia Tech Professor Ian Bogost invoked the pantomime conflict that is Ludology vs. Narratology. Beyond that discussion, it’s been a busy week for quality writing, with a lot of…
Do you feel like garbage right now? Well then I have a treat for you. Games critics this week have gone searching through the detritus of the city for hidden treasure, and created archives of material for others to enjoy. Along the way,…
Hello, dear readers! It’s time for a special Halloween edition of TWIVGB. While the last time I covered the weekend roundup was Valentine’s Day, I assure you that I’m not just here for the chocolate. Tricks and treats from the game industry…
Welcome to our swanky new website! It’s been an intense week of web development, and I’m not sure I’ve ever felt quite this proud of a website I’ve worked on. I hope you like what you see, and do let me know…
I’m blown away by the volume of high-quality writing this week. All the great stuff seems to be coming out at once! It’s overwhelming. To make it all a little easier to digest, I’ve broken this week’s roundup into four parts. Take…
Welcome to this week’s late summer feast of writing on games, semiotics, and dogs. Morality First we address the moral questions explored in interactive fiction, as two critics play the politics of enlightenment. Pigmote Isle | Problem Machine The Problem Machine blog…
After a week of taco trucks, it’s time to settle down and digest the meaty issues in games criticism. A quick note before we continue: Critical Distance is just $40 away from the Patreon goal that allows us to stay afloat and…
This week’s blogging has me thinking about how developers manage the expectations of others, the roots of protagonists’ personal ethics, and how players’ morality is shaped by the expectations of people around us. Blame, shame and guilt chase each other around the whole of this roundup, as writers…
This week is all about those big, open spaces: the endless expanse of a procedurally-generated universe, the mysterious depths of the ocean, and the reimagined streets of a Pokemon-enriched city. Battlefields We start with escapism and its opposite. How do we cope…