September 8th
byWelcome back, readers. It’s a great week for critical games writing. Control seems to be the big game right now, and I swear I’ll play it as soon as I’m done with World of Warcraft Classic, which I’m playing for the first…
Welcome back, readers. It’s a great week for critical games writing. Control seems to be the big game right now, and I swear I’ll play it as soon as I’m done with World of Warcraft Classic, which I’m playing for the first…
Welcome back, readers. I find I’ve been short on words the last couple of weeks. Maybe it’s end-of-summer blues, maybe it’s just the usual ebb and flow of my energy as a grad student who wears too many hats. But there’s still…
Welcome back, readers, and happy Pride Month! Many of this week’s selections can be related back to the notion of inclusivity in some way. The decisions you make as a designer to include (or not include) accessibility and/or difficulty options affects who…
Welcome back, readers. So, gaming disorder, huh? That’s a thing this week. I’m interested to see what kinds of critical responses emerge on this topic over the coming weeks, and how that influences (or doesn’t influence) the turn by big publishers towards…
Welcome, readers (and Happy Mother’s Day to those who observe it today!). In reflecting on the major labour stories in games news this week, I think it’s important to keep in mind that while everyone under abusive management suffers, women, queer, and…
Okay, so to start with–and not especially related to this week’s roundup–this. Moral of the story: when developers engage in queer erasure, push back. It works. Live your gayest life, Kassandra. With that out of the way (and with my spirits raised),…
Happy Sunday readers! This week I’m thinking a lot about momentum. You see, I do believe that in some, small ways, things are getting better in gaming spaces in terms of representation, and in terms of what voices are included in both…
The holidays strike me as a reminder that things are always in motion. Whether we’re trying to recapture the lost magic of yesteryear with loved ones, or navigating new challenges or traumas, the holidays remind us (or me, at any rate, if…
As we approach the end of the year–err, the Western colonial calendar year at any rate–the discourse of critical games writing naturally makes an annualized turn toward reflection on the bigger picture–be that via industry trends, communities of play, genre shifts, or…
I’ve been thinking a lot this week about my editorial voice, and how to try and use it for good. Specifically, I’ve been thinking about how to balance the level-headed approach I believe curating quality games criticism demands with the subjectivity I…