Welcome back readers.

It was looking like it was going to be a Monday Mulligan for a little bit there, but I rallied and here we are. Take a load off with these fifteen cool-and-interesting picks while I go stretch my back.

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Hype Train

This week we’re opening with examinations of industry and cultural trends, touching on live-service games, convergence culture, and more.

“Keeping his monstrous, bearded head close to the camera is a thoughtful staging of the tongue-twisting trick syllables that serve as the climax of the piece, but Unreal Engine’s lip-sync distorts Eminem’s otherwise flattering likeness into the visual language of Skibidi Toilet and the outrageous lyrical censorship that turns his best punchlines into an instrumental reminds us why it is that an Eminem show in a kid’s game couldn’t fill up the 7-minute set that Ari got.”


We’ve pulled together a bunch of interviews this week with a focus on indie developers and design.

“In an industry where these kinds of visual motifs and story beats are so rare, Tales of Kenzera stands out. But Salim is confident that the game’s heart and soul will resonate with everyone. After all, grief is universal. It spans languages and lands.”

Sickos’ Corner

This section’s all about game feel. If you know, you know.

“Seeing your or your buddies’ bodies flying through the air is de rigueur. It’s like co-starring as one of the many troopers to be overwhelmed or dismembered in Starship Troopers, or, maybe, like being invited up on stage to be devoured by GWAR. Come to think of it, I wouldn’t mind more scumdogs, hell worms, and thrash metal in Helldivers 2.

Time Compression

Here we have a series of pieces which alternately harmonize and juxtapose games as we re-encounter them at different stages of our lives.

“At 15, I didn’t have the vocabulary for depression. I played Persona 3 like a man with a runny nose thanking god he doesn’t have the flu. The facsimile of school life drew me in; it progressed when I wanted it to, it had friends who waited for me to talk to them, and it had extracurriculars that had tangible, trackable benefits. At the centre of it was a group of teenagers who had to save the world, it was something only they could do.”

Status Affect

We’re back on game feel again here, but this time the more affective kind–the emotions games stir as we experience them.

“HaruToki isn’t just “not bad if you like otome”, it’s a good game. It’s a bold one too, committed to questioning features so deeply embedded in gaming they barely register in our consciousness—RPG battle systems, exactly who could be the target audience for a PlayStation game, what a hero can look and act like—and then twisting them into something new and wonderful. If you can read the text, it is absolutely worth playing. And if you can’t, it’s worth remembering as a game you should hope to play one day, or at least as one that hasn’t received the attention it deserves.”

Critical Chaser

Cool site.

“What the fuck is the deal with Fujin”


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Have you read, seen, heard or otherwise experienced something new that made you think about games differently? Send it in!

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