Welcome back readers.

Around the site, Kaile has cooked up a standout TMIVGV with some really choice picks. If you haven’t already done so, be sure to check it out!

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Cerulean Coast

Let’s start things off this week with impressions and angles on new and recent games across a variety of platforms, moods, and genres.

“A lot of Shadow of the Erdtree is empty. Fantastic landscapes—the imposing, hilly Finger Ruins of Dheo, the shimmering Cerulean Coast—are better opportunities for fatigued wandering than for action. Unlike the base game’s busy Lands Between, the far reaches of the DLC’s shrouded Land of Shadow has barely any enemies in it, or elaborate outfits, or weapons. Instead, it has flowers.”

Retro Shaders

Next up, here’s two authors who illuminate old games with new contexts in lookbacks across decades.

“Part of me is starting to give up hope of ever waking up again. My bones ache. And my legs are cold. My legs are always so cold. I long for a hug, and milk, and trousers.”

Simulation and Sport

History and design analysis come together in this pair of longform reads on key games and their impacts.

“Sure, Wehrle could have added another two pounds to the box and $30 to the price tag and amped up his complexity even further with more detailed modeling of India – and no doubt still found people willing to splash out for the metal coin upgrade. But there’s an insurmountable problem that one quickly runs into, which is that board games are simply a bad fit for depicting the atrocities of empire.”

Crystal Tools

Here we’ve got a Final Fantasy-themed section, looking at the two most recent releases in the series and their contributions to genre and remakes.

“When we talk about remakes and remasters, we concern ourselves mostly with the act of comparison. We talk about the cel shading, the low contrast environments, and the fog. We talk about the pursuit of graphical fidelity and how it harms artistic intent. Depending on our allegiances, we spurn or praise older hardware based on the capabilities they provided or denied. Regardless of any of these talks, we ultimately look at the ways we felt when playing one game versus another.”

Super Affective

For our concluding section this week, here are two pieces that place precedence on pathos.

“In a world increasingly flooded with AI generated content devoid of life and meaning, overflowing with hallucination — Immortality achieves: through non-linear means but still reflective of our desire to understand; a conjuration of dread that feels authored and personal. We feed the machine our morbid curiosity to see not what an algorithm tweaked with obscured motivations will return to us, but how the team wished to guide an experience uniquely tailored to the questions we wished to ask.”


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