Welcome back readers.

I’m not plugging the Patreon this week. I can only do so much when I have chosen to put together the issue when I haven’t had any dinner yet. This week, you’ll have to plug the Patreon yourself by visiting it, helping us continue the work that we do here, telling people about it, or perhaps even visiting us on our Discord. Sorry!

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Studio Sessions

The interviews we’re opening with this week explore character writing, the authentic self, and partnerships between studios and Indigenous nations!

““Our language, in the face of everything that happened to our indigenous tribes in America, the Shawnee went through it very, very tough with relocation, and our language being wiped out through boarding schools and things like that,” Dean said. “But at a certain point, we were down to, I believe, around 50 speakers left living. And with the help of the language program, we’ve been able to turn it around pretty quickly. We’ve gone up to around 500 speakers now, which is just incredible. And with the help of this recording studio, this is our tool to ensure that we will never, ever again be in a position where our language is at risk of being wiped out.””

Palicoworld

Monster Hunter Wilds has been out for a minute, and while I’m still staring guiltily at Generations Ultimate as it winks at me from the depths of my backlog, there has been some cool writing about the new game. Here are two picks.

“In essence, the issue I have with Wilds is that there is far too much convenience given away for free. It is far too easy to ignore the rich and unbelievably detailed world that the team has constructed just by using the tools that the game gives you.”

Linking Book

We’re playing fast and loose with this next grouping, featuring different games and their tethers to our own lives and the worlds around us.

“Are you supposed to spend travel time inside, writing thousands of words of fanfiction? Aren’t you supposed to tap into the firehose of culture and maximize every second of a trip? But you can’t optimize joy. You can’t get more from a place by taking a part of yourself out of it. We make spaces, and we make them with all of ourselves.”

Missing Numbers

Now let’s move into historical perspectives–names, games, and communal practices to remember.

“I never would have taken this trick seriously for a moment if I’d first seen it from some random kid on a website defensively insisting it works in allcaps, instead of after a bunch of serious, knowledgeable grown-ups with solid reputations had confirmed it and posted screenshots. I used to wonder if seeing it back then meant it could have been me who catapulted the Mew trick into prominence – but it never truly could have been me, because the Mew trick was just such an incredibly fake-looking glitch, and I’d been burned by far too many fake rumours that had made me a cynic.”

Legacy Platform

Our next section also explores older games, but with a focus on elements that might see them described as rough in the language of today’s design paradigms, but which give these games their essential character and staying power.

“this may be the only example of an unreliable silent narrator I’ve seen in media? ironically this might also represent the best way to achieve the effect of an unreliable protagonist in games: take the baseline assumption that player and character are unified beings — the latter a vessel for the former — and twist it around itself until it snaps.”

Critical Chaser

: )

“This kind of play isn’t just indulgent. It’s structural. It creates emotional continuity in a life that otherwise asks you to discard, update, and rebrand yourself constantly. In a culture that loves closure and clean arcs, there’s something kinda radical about refusing to let a bit die. When you let the joke keep running, even when no one’s laughing anymore, actually especially when no one’s watching anymore, you’re not only being silly. You’re saying, this still brings me joy, and that’s more than a reason enough to keep going.”


Subscribe

Critical Distance is community-supported. Our readers support us from as little as one dollar a month. Would you consider joining them?

Contribute

Have you read, seen, heard or otherwise experienced something new that made you think about games differently? Send it in!