Welcome back readers.

This afternoon we’ve been figuring out, to some mild psychic damage, just low long our Discord server has been around (the answer is about five years!), so come and say hi to all of us olds! While you’re at it, consider our Patreon!

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Pride is a Riot

This week we’re opening with some queer-aligned pieces exploring gender play, asexuality, protest, and more. It looks like Eurogamer has more stuff for their Pride Week in the pipe so hopefully I can report back next week with more to share.

“There was no concrete moment of “I am female” epiphany, but each positive interaction and each moment of comfort in that avatar skin moved the needle a little further towards understanding my own identity. Gaia Online was essentially my gender sandbox. It gave me the courage to later explore femininity in more serious ways, because I had a validating experience there.”

Unimpressed

Our next two picks turn their perspective on the games press, critiquing its principles and practices in both micro and macro.

“My motive here isn’t to shame you for liking this Resident Evil 5, because if gameplay were the only factor here I would also like this game. My goal is to have an honest conversation about the past. For some, I’m not telling you anything you don’t already know. I’m writing this because while the discourse around Resident Evil 5 has changed, part of that discourse seems to be people pretending they weren’t fully on board with the story being told over a decade ago.”

Polygon Mesh

Fresh critical perspectives on recent games.

“if you ever find yourself in Rematch repeatedly calling for a pass from a teammate who is facing two defenders, and you feel your brow furrow when the ball is lost, be upset. Poke fun at them. Give them a tongue-lashing if you can be constructive about it. But don’t report them, or even threaten to report them. It makes you a loser even before the game ends.”

Pixel Filter

Fresh critical perspectives on not-so-recent games!

“Illusion City’s animations are almost decadent in places, but never meaningless. These tiny movements, rendered in such low resolution I can pause to count the pixels, help the setting stand out amongst the other RPGs and cyberpunk tales of the early ’90s (and the 2020s come to think of it).”

Critical Chaser

Two good ones from TIER this week, focused on Anthology of the Killer (Further Reading – Tof Eklund’s prior writing on the same game).

Killer gets at something real that stretches from the mundane exploitation of city life to historical violence. It is about what lies beneath, either the systems that undergrid our lives and the more literal catacombs under our feet.”

Critical Chaser

Where is all the good writing about making games? Well, some of it is here.

  • Rulebooks for Radicals
    Greg Loring-Albright shares some thoughts in zine-form about the relationship games do have to social change, and details the how and why of making your own.

Subscribe

Critical Distance is community-supported. Our readers support us from as little as one dollar a month. Would you consider joining them?

Contribute

Have you read, seen, heard or otherwise experienced something new that made you think about games differently? Send it in!