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This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Media Mix

This week we’re starting with pieces that explore intersections between games and other media, with subjects ranging from anime, to ARGs, to concerts.

“All those quiet songs I knew, soft like the inside of a cheek, were arranged across 80 instruments and now his voice came to us atop a castle. Pauses in the music were filled with new movements, directions. The songs were stretched around a bigger architecture. There were pillars and pathways and waterfalls so that each song had so much more space. Became a whole city. I don’t know how else to put it except to say: it’s like, if the music from him, and him alone, was someone making a promise, on stage with the backing of an orchestra, he was telling the truth.”

Berlinterpellation

It’s a good week here for the genre sickos as we delve deeply into formal approaches, their stress tests, and their limits.

“My overarching point here is not to argue for the futility of definition, or to try and place any games (besides the canon at the start of this article) exactly in or out of the immersive sim genre. It is, rather, to point out that there are so few truly unambiguous immersive sims that the immersive sim genre does not really fulfill the typical role of genres in games culture. That is, it is not a marketing label you can use to readily find more similar games like the one that you liked; if we imagine the corpus of available video games as one gigantic store, the shelf labeled “Immersive Sims” barely exists.”

Industry Arc

Next up, here’s an admittedly loose coalition of industry-adjectent topics, including the state of “indie”, LLMs/machine learning, achievements, and more.

“I know this is being driven by economic reasons. A desire to cut costs, maximise profits, and placate shareholders and potential future investors. But it’s another classic example of short-termism, failing to grasp that the blowback from this is going to be far more severe than whatever flirtations the industry had with NFT and Web3.”

Critical Perspectives

This is where I’ve put (most of) the (mostly) game-specific articles this week, with new angles on visual novels, the latest Zelda Musou, Final Fantasy XIII, and Silent Hill f.

“Silent Hill f’s Hinako Shimizu is one such character-interpretant who emerges as a translator, a Sontag-ian interpreter in its truest sense, in a particular sequence in the game. Stuck in Ebisugaoka Middle School, the transitory physical-psychological space where the spectre of socio-sexual difference first began haunting her, Hinako must solve (translate) “girl code” to gain access to the gender-segregated lockers. In the process, she unravels a narrative left behind by other students—a rare narrative beyond Hinako’s subjectivity in Silent Hill f, revealing the complex interactivities of gender in the world beyond her.”

Critical Chaser

And everyone says Nuts N’ Bolts is the odd one out. . . .

“Essentially, if Banjo-Kazooie is a cheeky little kid testing the boundaries, Banjo-Tooie is the messy teenager ready to prank and scare you around every corner. Sometimes, it’s pure nightmare fuel. But I wouldn’t change it for the world.”


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