Welcome back readers.

This week we’re rolling out with 19 fresh picks ranging in topic from storefront censorship, strategy RPGs, player identification, SegaBlue, and much more. If you appreciate our work, give the Patreon a look, won’t you?

One quick reminder before we proceed: you’ve got until December 15th, or a little over a week, to get your submissions in for our annual recap!

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Discourse, Disc Horse

We begin once again this week with Horses. Two of these opening pieces are direct commentaries on the game. I’m bringing Alli’s piece in as well, as while she doesn’t talk about the game directly here–indeed, her examples are primarily to do with anime–I think her insights on how fandom puritanism erodes critical literacy are very relevant to the conversation.

“Being a fan of something once functioned as a site of informal education, where people learned to read subtext, argue, interpret, and understand. They developed literacy in discomfort, learning that art could disturb without corrupting you, a character’s cruelty wasn’t an endorsement of it, and that fantasy and morality occupied different planes. That literacy has completely eroded. Now, to engage with something transgressive requires a public defense of said thing. Fictional violence or eroticism must be justified in advance, often with a political statement attached. The possibility of engaging in contradiction and not being black or white in your thoughts, is treated as moral weakness.”

RP OGs

Our next segment brings together a range of conversations on roleplaying, player character identification, and games as a conduit to memories–good and bad–of youth.

“It says a lot about me, I think, that I’ve never actually seen Link as a happy kid embarking on some wholesome adventure to save the world. To me this is a kid who’s being made to carry a heavy burden alone. He’s left to wander in a world filled with monsters, and populated only by old folks hiding in caves. He’s enduring violence at every turn, and he’s doing it because on some level this is what everyone expects him to do: It’s his duty, apparently, to get killed by monsters over and over again in a quest to save everyone around him from the kind of violence that is currently happening to him.”

Tacti-Crit

How about a genre-specific section? This week it’s strategy RPGs: of mecha, high school, and high school mecha varieties.

“The world of Gunparade recalls the idealized life Shinji creates for himself within Instrumentality. It is a cocoon, one where social reality has largely been erased. The only inhabitants of the town are those belonging to the 5121st platoon and the handful of clerks running the local businesses, with the larger Kyushu region being abstracted as data—points in a wargame’s map. Here, players can eternally live out their teenage post-apocalyptic fantasy. But, this dream can only last so long and Gunparade seems aware of that. Partake in its social system to learn the truth of the war and see the cracks in the world. The game begins to make this apparent relatively early on when Takigawa asks: just who is Atsushi Hayami?”

Short-Term Memory

Our industry-minded picks this week focus on preservation and authorship across both digital and tabletop.

“The obvious reason that many publishers do this is because they can charge more money for the new thing than for the old one—again, the Director’s Cut of Yakuza 0 costs an additional $30, even though it’s mostly the same 10-year-old game (but worse). However, the pervasiveness of this problem goes beyond commonplace greed and speaks to a deeper issue: video games being viewed more as software to be updated and eventually discarded rather than art to be preserved.”

Style and Substance

We’ve collected a variety of inquiries in this next section evaluating style and design, artistry and mechanics.

“There’s a playfulness to its world that is deeply felt in the architectural games that Sailor’s Island stages with its bobbing rocks and balconies, that still, even now, evokes a sense of brighter futures and bold new adventures in me.”

Critical Chaser

Spine closes us out with a short and poignant piece.

“Whether I light the Chalice or not, the outcome will be the same: I will no longer be the Dreamer. That feeling is as terrifying as it is freeing.”


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