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If you haven’t already seen it, we’re bringing back Blogs of the Round Table on a semi-recurring, topic-oriented basis. The first topic is Friendslop. Check out Kaile’s announcement post for details on when, where, and how to participate!

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This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Relational Frameworks

We’ll open up this week with connections drawn from global injustices to games as hobbies and commodities to collective action.

“Boycotts are outreach. You hear of the boycott, you not only learn about the violations of an employer or firm or government, you now know of an organisation attempting to do something about it. That is your rabbit hole. Your call to arms. Maybe for a completely different organisation or someplace more local. You are hearing the call to get active.”

Sunoscience

I’ll call this the industry-oriented section, bringing together thoughts on music, collaboration, censorship, and community.

“Our brains love dark power dynamics, taboos, forbidden passions, subversion, and taking the grossest, ugliest things and making them attractive. Perverted, pornographic fiction shines a light on them, helps us process them and understand them, and de-fangs shame and repression. In an environment of targeted censorship that drives queer creators away from taboos, queer people lose full access to one of the most powerful and ancient tools of self-expression humans have: pornography. In this environment, bigots are handed more weapons with which to further our ostracization, our oppression.”

Play It Loud

Next up, material histories of games and tech.

“In some ways, the current material reality offers the perfect opportunity for these ideals to persist. The rise of online gaming effectively turned every gaming platform into a shared one, opening up online leaderboards and matchmaking in the process. The comparison seems like it is not lost on developers, who have used simulacra of arcade settings as online waiting rooms. Likewise, brick-and-mortar arcades increasingly offer online play, giving an alternative to in-person interaction. It is easy to imagine “arcade-y” fundamentals persisting and evolving with conscious effort, even as the original material reality has changed significantly.”

Back and Forth

Two of these are on tennis and two of these are on Atari 2600 games but actually this is the design section.

“The player serving is generally considered to be at an advantage, but it’s debatable and not really important. Each game is played to 4 points, and each set is played to 6 games with players alternating who serves each game. Importantly, if you don’t have a 2 point or a 2 game lead, you keep playing tiebreaker rounds or games until you win with a lead of 2. If the score is tied up at the win threshold, then the next player to score a point has “advantage” and scoring another point wins the game. For that reason, I’m going to call this pattern, “Playing to Advantage”.”

Blades and Parades

Sometimes I work my organizing magic and sometimes you get six articles in one section. I promise it’s all good stuff, though.

“In The Americans, the real humanity of the characters comes in moments when they assert themselves in response to operational or personal disasters. Their guilt entrenches their worldview or causes them to push against existing beliefs. Cascade’s ability to feel regret, to think mostly about her mistakes, is what gives her humanity, too, and Zero Parades is a story about how she can make something more than sadness out of confronting that.”

Critical Chaser

Remember to read plays out loud.

“Sofia: It’s about men. STALKER is a series about men. You never see a woman anywhere. You might hear one mentioned occasionally as a mother or a lover. But everyone you meet, everyone you talk to, everyone you see walking in the distance is a man. And there’s this masculine fantasy about apocalyptic fiction. It’s about the boys getting together and adventure. Shooting guns. It has to be apocalyptic because on some level the modern world has to be wiped away. What’s left is a wasteland of men.”


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