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ReadySet Zam archive

http://readyset.zam.com/article/1379/square-enix-clearly-wants-to-make-a-pokemon-game

http://readyset.zam.com/article/1374/making-political-videogames-may-not-work-but-we-have-to-try

http://readyset.zam.com/article/1371/tired-game-tropes-that-zelda-breath-of-the-wild-made-me-love-again

http://readyset.zam.com/article/1341/five-games-that-improved-by-including-other-retro-games

http://readyset.zam.com/article/1331/the-5-funniest-tool-assisted-speedruns

http://readyset.zam.com/article/1330/how-the-imperial-agent-told-the-best-story-in-the-old-republic

http://readyset.zam.com/article/1328/three-quick-ways-to-change-your-relationship-with-games-in-2017

http://readyset.zam.com/article/1322/running-away-from-resident-evil

http://readyset.zam.com/article/1857/5-characters-we-still-really-want-to-see-in-super-smash-bros

http://readyset.zam.com/article/1812/the-few-times-that-nintendo-surprised-us-at-e3-this-year

http://readyset.zam.com/article/1740/what-we-hope-to-see-from-nintendo-at-e3

http://readyset.zam.com/article/1715/eight-companions-wed-love-to-see-in-kirby-star-allies

http://readyset.zam.com/article/1669/a-nintendo-vs-capcom-fighting-game-we-have-our-dream-roster-all-ready

http://readyset.zam.com/article/1604/9-pokemon-we-think-definitely-belong-in-pokken-tournament-dx

http://readyset.zam.com/article/1580/7-franchises-we-hope-nintendo-brings-to-switch-in-2018

http://readyset.zam.com/article/1456/what-were-looking-forward-to-most-from-nintendo-at-this-years-e3

http://readyset.zam.com/article/1430/third-party-amiibo-we-still-want-to-see

http://readyset.zam.com/article/1387/10-gamecube-games-wed-like-to-see-hit-switchs-virtual-console

http://readyset.zam.com/article/1318/final-fantasy-xv-and-the-empty-paradise-problem

http://readyset.zam.com/article/1316/seven-games-we-hope-will-eventually-make-it-to-the-switch

http://readyset.zam.com/article/1302/seven-videogames-inspired-by-twin-peaks

http://readyset.zam.com/article/1303/3-reasons-why-the-nintendo-switch-caters-to-fans-of-niche-games

http://readyset.zam.com/article/1291/celebrities-who-should-totally-appear-in-final-fantasy-games

http://readyset.zam.com/article/1274/why-what-we-know—and-what-we-might-know—about-the-nintendo-switch-could-be-cause-for-concern

http://readyset.zam.com/article/1243/raising-good-gamers-a-how-to

http://readyset.zam.com/article/1278/dishonored-2-and-the-odd-appeal-of-the-nonlethal-playthrough

http://readyset.zam.com/article/1258/the-most-disquieting-parts-of-pokemon-sun-and-moon

http://readyset.zam.com/article/1233/please-buy-titanfall-2

http://readyset.zam.com/article/1206/brendon-chungs-materials

http://readyset.zam.com/article/1007/which-presidential-candidates-would-the-overwatch-characters-vote-for

http://readyset.zam.com/article/1198/down-under-represented-australia-in-videogames

http://readyset.zam.com/article/1196/skeletons-i-have-known-and-loved

http://readyset.zam.com/article/1181/how-fps-architecture-makes-us-think

http://readyset.zam.com/article/1179/why-we-play-games-in-fictional-cities—like-mafia-iiis-new-bordeaux

http://readyset.zam.com/article/1177/in-defense-of-time-limits

http://readyset.zam.com/article/1173/gears-of-war-is-smarter-than-you-think-it-is

http://readyset.zam.com/article/1113/robots-i-wish-games-would-let-me-date

http://readyset.zam.com/article/1132/westworld-is-the-ultimate-videogame

http://readyset.zam.com/article/1112/wonder-woman-is-so-totally-queer-and-that-is-awesome

http://readyset.zam.com/article/1097/its-time-to-remember-a-hidden-gem-of-a-mafia-game-godfather-ii

http://readyset.zam.com/article/1077/dating-sims-are-normal-now

http://readyset.zam.com/article/1083/this-cute-quirky-indie-game-gets-very-real-about-gender

http://readyset.zam.com/article/1084/why-is-everybody-criticizing-bioshock-infinite-these-days

http://readyset.zam.com/article/1069/in-defense-of-op

http://readyset.zam.com/article/1063/the-joy-of-vr-desk-games

http://readyset.zam.com/article/1042/the-social-justice-witcher

http://readyset.zam.com/article/1028/battlefield-1-and-modern-memory

http://readyset.zam.com/article/990/a-sober-look-at-videogames-and-mental-health

http://readyset.zam.com/article/985/real-world-issues-in-games-like-deus-ex-are-there-for-marketing-reasons-not-for-art

http://readyset.zam.com/article/921/is-casual-overwatch-better-in-silence

The Stanley Parable

…METAGAME

When October 2013 rolled around and The Stanley Parable properly debuted on Valve’s Steam storefront, the game was met with a flurry of positive reviews from sites large and small. TSP’s metatextual bent resonated strongly with many critics, although it also posed certain critical challenges. Matthewmatosis cites the game’s self-awareness as a barrier (video link, CC/auto-captions) to worthwhile critique and that “the entire experience suffers heavily from diminishing returns,” referencing TSP’s emphasis on repeatedly restarting the game to achieve multiple endings. On the other hand, Alex Duncan’s essay on how to approach critique of TSP as a work

Grand Theft Auto IV

…without punishment or reward. Tom Chick concurred, stating that the decision to kill or spare Darko said more about the player than the game, and the somber drive afterward “forced you to think instead of watch or listen.

Nayan Ramachandran, however, felt that dressing up certain choices as explicit moral decisions only served to trivialize the countless murders Niko committed in missions or just driving around. In this respect, Justin Keverne envisioned GTA IV as a test case for the categorical imperative: when murder and theft are trivial and allowed, life and property become meaningless.

Taking the low

July 2020

…terms with personal identity against social expectations. (Autocaptions)

  • Episode 1: “9:05” by Adam Cadre (2000) – Victor Gijsbers IF Analyses (13:49)

    Victor Gjisbers describes how 9:05 uses IF genre conventions to mess with the player and expose the inherent fiction-gap between player and player-character. (Autocaptions)

  • Geography Lessons

    Grouped here is one video contemplating the horrendous environmental and political impacts of videogame production on developing countries, alongside two contemplating the depictions of specific places (both sites of extractive and colonial violence) in videogames.

    • The PlayStation War – HeavyEyed (16:22)

      Mitch Cramer shines a

    Abstract image evoking bird silhouette

    September 3rd

    …explanations dating from the 19th century. This is, they focus on the tale of great men and great nations that prove their right to rule by defeating their enemies through the use of violence (Venegas Ramos, A., 2016). However, nowadays the video game medium is mature enough to write the history of Humanity, and the Spanish Conquista in particular, by leaving the myth of the mounted musketeer back in the Iberian Peninsula.”

    A kind of co-optation

    The ongoing conflicts occurring in digital space, both fictional and real, are discussed in these two pieces that both offer takeaways…

    Kill Screen archive

    …had not hero

  • tracing digital and real east vancouver
  • bloodborne and history horror
  • what videogame rpgs could learn community
  • tropico 5 remains endearing plunge mind dictator
  • toxicity and empathy social media videogame form
  • sick zelda games sos graphic novel
  • how do you keep gameand community netrunner alive
  • game design monarchies
  • oddworld remains cutest parable proletariat uprising ever made
  • experimental dress game destroys gender norms and world itself
  • russian novel floating rock and world overland
  • where does minecraft end
  • finding your way queer larper
  • what happens when
  • November 16th

    …that you’re making the new bad TV.”

    Elsewhere, Jason Rice weaves together Sleep No More, The Stanley Parable, The Walking Dead, and player performance, looking toward the future of interactivity.

     

    SOMETHING YOU ALREADY KNEW BUT THAT SCIENCE HAS NOW CONFIRMED

    According to a new study by the Queensland University of Technology, playing video games improves children’s emotional, social, and psychological well-being. The study also finds that playing video games together as a family can help build stronger family bonds.

    More at GamePolitics.

    BIG GUNS

    With new consoles comes the…

    January 8th

    …important, but there’s more to the game’s design than that alone might suggest. As he says in a discussion of the game’s open world nature,

    Why would the designers give us these options when all but one of them leads to disaster? Because if we make the decision, we own the consequences. When we talk about “open world” games, we think of words like “discovery” and “freedom,” and sometimes we conflate the terms: if we can discover the game on our own, then we must be free. But there’s no freedom in Dark Souls. The designers let us

    Kotaku UK archive

    …the dark seas

  • Swearing at the screen: a brief history of rudeness in text adventures
  • Remembering Forgotten Forest, gaming’s first true horror franchise
  • Nigh unplayable: a brief history of unwieldy controls
  • It’s alive: how the last decade of horror cinema is influencing indie games now
  • All articles from the”in depth”tag 2014-2018

    Enormous thanks to Sarah Cole (@iRNY on Twitter) for retrieving this list (sorry for the dodgy abbreviated titles). Sarah also sent us a local download of all articles included under this tag, which we are now working out how to make available.

    Esther Wright | Keywords in Play, Episode 18

    …studying different kinds of paratextual material is so important to the way that we understand, and in the way that we think about historical digital games and the kinds of arguments that they are making about the past. So, I did that really through looking at different kinds of official communication. So, a range of different paratextual promotional materials that were created and published by Rockstar and communicated then through their official channels. So, through the sort of official Rockstar website, and the kind of Newswire, somewhat sort of almost bulletin board, I guess, section of the, the Rockstar website,…