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October 30th

…Theme and Imagery, and suddenly you’re crossing the Trump wall over the U.S.-Mexico border, or playing as the actual missile that kills Iranian general Qasem Soleimani. But then there’s a reversal or a refraction, where everything you think you just experienced that may have been meaningful or thematic or pertaining to any kind of real-world image gets transfigured and undermined. It’s kind of genius.”

Space and Place

Next up, game worlds are unpacked along artistic and navigational axes.

  • Gotham Knights didn’t just kill Batman — it also killed Gotham | Polygon Tauriq Moosa proposes that…

December 4th

…you’d prefer to support us on an ongoing basis, consider joining the Patreon!

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Character Select

Our opening section this week unpacks both thematic and structural queerness across a variety of games, alongside the lasting influence of these titles on players and developers alike.

  • The Powerful Queer Horror of Rule of Rose | Paste Madeline Blondeau makes sense of the tangled and messy childhood sapphic friendships of Rule of Rose (content notification for sexual abuse).

January 15th

…Support

Our next section focuses on language, etymology, and localization.

  • Bahamut and Behemoth: One and the Same? | Thrilling Tales of Old Video Games Drew Mackie delves into the etymological history of some of Final Fantasy‘s longest-running mythological figures.
  • The Cantonese language (or the lack of it) in games | Eurogamer.net Alan Wen traces the outlines of a langauge broadly absent from games localization.

“It’s strange for me to write about this given that my Cantonese is actually terrible, which I attribute to being born and raised in the UK, which comes with

May 7th

…years with the wisdom of perspective–much how the initial skepticism around Wind Waker and its shift in art direction has long given way to admiration, the initial warm critical reception enjoyed by Bioshock Infinite has gradually ceded ground to wider critical awareness of the false equivalancies sewn into the game’s half-baked racial politics. These next two pieces look around and beyond their focal texts at a wider critical and contextual landscape.

  • How Legend of Zelda: The Wind Waker Navigated Fan Expectations | Sidequest Kathryn Hemmann recounts the history and reputational arc of Wind Waker alongside the gradual openness

May 21st

…doubt they make an exponential difference to the first-time player coming in cold.”

Gut Punch

Now let’s turn to moments of emotional climax–both cathartic and traumatic–in games big and small.

  • a new life. | The Almighty Backlog Ellie plays a pandemic-era visual novel that goes a bit harder than expected.
  • Vicarious Drunkenness: “Feud of the Ages” and the Role of Alcohol in ‘Like a Dragon: Ishin!’ | Epilogue Gaming Flora Merigold lingers on a moment of emotional catharsis in the historical Yakuza spin-off.

““Feud of the Ages” thus captures in microcosm…

Brendan Keogh | Keywords in Play, Episode 31

…that the game industry is a cultural industry and not a technological industry and that means, supporting all sorts of seemingly non-commercial activity in order to foster the type of commercial tip of the iceberg. I think I mixed enough metaphors there.

Mahli-Ann: Yes, and I think you’ve also given us a lovely summary of how, for anyone else who hasn’t started reading it yet or has, to now go and pick up a copy, even for free as a pdf, or get one through the store, right?

Brendan: Yeah, it’s been, something that’s been very interesting…

January 14th

…unpacks the digital patterns of antiblackness in games which continue to oppress and imperil Black lives in real life.

“So necropolitics continues to help us understand the targeted ways that Black bodies experience death in both physical and digital spaces. These systems of social control extend far beyond the physical spaces of jails and prisons, and these practices underscore how carcerality is embedded in and sustained by a range of processes and dynamics, including creating stereotypical characters (Blackness as criminal), the limiting of the Black expression in games (Blackness as the help or sidekick), and the devaluing…

Critical Distance Fansite Jam Roundup: March 2024

  • Playdate: The Unofficial Website Honestly, the way Nick so perfectly captures the whole visual identity of the Playdate here, you could have told me this was the device’s official website and I would have just believed you. Beyond the polish, you’ll find a lot of content here, including user guides, individual game writeups, and a plan to review all 24 games that come with the Playdate’s initial season pass!

    • Don’t miss: The sideloading guide!

With a Twist

None of our next four entrants play it entirely…

April 28th

…otherwise. These moments are clearly the developers passing along their philosophical tomes to me, the player. Even when I trip and stumble, like in my fleeting retreat back into alcoholism, Infinite Wealth’s characters serve to remind me to get back up and keep going. And when getting back up seems too difficult, like moving forward is impossible, Infinite Wealth’s supporting cast claps me on the back and reminds me to ask for help. If even the Dragon of Dojima has to learn this lesson, who am I to pretend that I’m above such humility?”

Critical Chaser

;…

May 26th

…storyteller in Dragon’s Dogma II.

  • Dads, Daughters, and the Living Dead | Gamers with Glasses Samantha Trzinski examines the impacts and outcomes of father-daughter relationships across recent survival horror.
  • The Avalanche Guide To Insurrection | Aftermath Janus Rose reflects on Final Fantasy VII Rebirth and the moral imperative to stand up against the violence of militant imperialism.
  • “Shinra may be a fictional world government from a video game about magical twinks with giant swords, but it draws vividly from a history of real-world imperialism. That history shows us that sometimes, states must be pushed to…