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April 2021

…eurothug4000 (20:09)

Maria explores how a ‘camp’ aesthetic – following Susan Sontag’s definition – is conjoured from the mix of fashion and historical reference points of character and environment designs in Bayonetta. (Manual captions)

  • Frictional Games Reviewed: From Overture to Rebirth – Pim is Online (1:59:49)

    In chronological order of release, Pim talks through each of Frictional’s games to date – from Penumbra: Overture through to Amnesia: Rebirth – along the way touching on issues like puzzle and narrative design in horror, the importance of soundtracks, and the recurring use of problematically gendered tropes. I like Pim’s

  • May 30th

    …at how they work, or even how they perturb genre conventions.

    • An Easygoing Adventure: A review of B.L.U.E. Legend of Water | Vidyasaur Vidyasaur spends some time with a subnautical hidden gem on PlayStation, examining its mechanical tension and environmental design.
    • Why did Dragon Warrior 2 get so hard? | pounded in the butt by the far resounding eoan wave sraëka-lillian follows the mechanical and narrative throughlines of taking Dragon Warrior 2‘s advice and resisting the genre-spanning impulse to grind.

    “Years of playing RPGs have made grinding an instinctual response when I feel underpowered,

    August 2021

    …between games marketplaces, developmental processes and consumer cultures.

    • Investigation: How Roblox Is Exploiting Young Game Developers – People Make Games (22:43)

      Quintin Smith explains how the popular game creator tool/platform/marketplace Roblox exploits young (read: actual children) game developers by taking an enormous cut of sales, incentivising spending on in-platform advertising, and gating earnings withdrawals. (Manual captions)

    • Exposing FRAUD And DECEPTION In The Retro Video Game Market – Karl Jobst (52:21)

      Karl Jobst argues that collusion, equity speculation, opaque advertising and shill bidding is leading to an artificial inflation of prices in the retro videogame collector’s

    December 12th

    …together.”

    Playing the Players

    Continuing the two-parter, this next section focuses more on consumers, brand loyalty, and marketing.

    • Are Video Games an Ethical Pastime? Activision, etc. | Gold Machine Drew Cook urges against losing one’s valuation of personal ethics in the face of broader unethical systems.
    • Fun, Games, and Extractivism | The Baffler Dolly Church studies the ideological obfuscations and omissions at play when the extraction industry turns to games to promote their enterprises.
    • Passion Play — Real Life Josh Tucker looks at how big brands–Nintendo among them–have transmuted promotion into product and…

    Leon Xiao | Keywords in Play, Episode 15

    …the loot box can be bought. Whilst another subcategory might say that the player has to engage with a button on the loot box purchase page that is just a question mark or an exclamation mark that does not refer to probabilities specifically. We also dual coded 15% of the sample to ensure that our coding was reliable. We took screenshots of all the loot boxes and all the probability disclosures, and we’ve shared these publicly online. I think open science in this particular area’s very important so everyone can go and scrutinize our screenshots and find out whether we…

    February 27th

    • Elden Ring’s character creator fails Black players | The Verge Ash Parrish names a glaring omission in From’s otherwise-improved character creator.
    • Elden Ring Isn’t the Souls Game I Asked For, But It’s the King’s Field Successor I Needed | Paste Dia Lacina writes what I think is the Elden Ring review to read this week.

    “Elden Ring says “what if we took the lessons we learned from Chalice Dungeons…and that was the game.” An open world, after all, is only as good as the dark holes that perforate its beautiful surface, the land is

    Regina Seiwald and Ed Vollans – Paratexts | Keywords in Play, Episode 19

    …a conference, because nine times out of ten, when a student is looking to study something, the, the event, the thing that they are studying has been and gone.

    Regina: What really interests us here is the dual nature of the relationship between history and paratext, and also paratext as history. So, paratext not only impact games as artifacts, but also our experience of that with them in history. So, like Ed said, we will find all those paratexts, all those elements that tell us something about the history of games, how it was made, how it was created,…

    June 13th

    …remasters in popular games.

  • How to Make the Video Game Industry Greener | WIRED Lewis Gordon chats with Ben Abraham about how the games industry must participate in and transform itself for an ecologically sustainable future (Curator’s note: Ben is a founder of and current board member for Critical Distance).
  • Gamers like you and me – GlitchOut Oma Keeling wonders who all these industry showcases are actually for, even when they’re ostensibly for “us”.
  • “Over and over and over, the games industries have been, like most things run by entertainment giants – financially risk heavy…

    July 3rd

    …line from history to revisionism in Medal of Honor‘s representation of D-Day.

  • Horizon Forbidden West: Vast World, Shallow Worldbuilding | Sidequest Madison Butler examines the cracks in Horizon‘s worldbuilding, both in-universe and out.
  • “It’s frustrating that Horizon Forbidden West has doubled down on its racist tropes and white saviorism, because in doing so it also undercuts the credibility of anything it might be trying to say with its story. All of the choices in the game—both narrative and mechanical—present conflicting ideas of authorship and identity, resulting in worldbuilding that flattens its populations into a series of…

    August 1st

    …in NieR: Automata have gleaned from the human ruins of gender, beauty, war, and philosophy.

  • Griefing the Climate Apocalypse in ECO | First Person Scholar Laura op de Beke considers politics and practices of grief and griefing in a survival crafting game about ecological crisis.
  • “More than its commitments to ecological fidelity in the game’s rules and its representations, I think ECO should be lauded for staging issues of environmental crisis in online social space where it invites both collaboration, as well as sabotage.”

    Art and Artist

    Get out your reading glasses now