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November 29th

…could make for a refreshing pallete-cleanser after all the reading I’ve found for you this week?

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Changing (Dis)Course

We open this week with three articles challenging dominant critical narratives in games and their attendent discourse. How can we talk more meaningfully about games without going in circles? What else is out there to play and cover? How can we more thoughtfully engage with the stuff that already has all of the mindshare?

  • La importancia

Víctor Navarro-Remesal and Thiago Falcão | Keywords in Play, Episode 11

…are player freedom, Zen-inspired games, gêmu, and game preservation. He is one of the founding members of DIGRA Spain.

Monográficos dedicados al videojuego en revistas académicas

“Ludonarrativas: La complejidad narrativa en los videojuegos”

Thiago Falcão is Professor of Digital Media Communication Course and Professor of the Graduate Program in Communication at the Federal University of Paraíba (UFPB). He holds a PhD in Communication and Contemporary Culture from the Federal University of Bahia and was a PDSE/Capes fellow at McGill University in Montreal, Canada. He has a Post-Doctorate in Audiovisual Communication from Anhembi Morumbi University in São Paulo/SP….

December 17th

…writers, where we could deputize them to chase the stories and leads that most mattered to them. This felt like a healthy alternative to what a lot of other outlets were doing. I’m not sure how possible this is without a wealthy owner — and even that’s not always insurance enough.”

Play-by-Play

Now let’s look at a few individual titles and the different ways they connected with writers.

  • Play the Lottery | Tap Repeatedly Amanda Lange relates undergoing IVF treatment (so content notification for all those details) to the routines and probabilities of gacha games.

This Year in Videogame Blogging: 2023

…campy 1993 dystopian satire that simultaneously scared Nintendo off films for 30 years while prophesying its eventual turn to corporate media convergence.

“The Super Mario Bros. Movie and its accompanying theme park are the very sort of enterprise Joffe, Jankel, and Morton’s Super Mario Bros. tried to warn us of. Easy, recognizable entertainment that services a larger entity. A barren concrete city where natural life is choked to death. Figureheads who we blindly trust to entertain us and do no harm, but represent the further encroach of cultural stagnation.”

Remakes/Remasters

There have been

April 3rd

always, if you like what we do here you can subscribe to our Patreon and send in recommendations for pieces to include. I’m so grateful for your support.

Heritage

This week an archaeologist takes us all the way back to the beginning of human history, and games critics look at the early years of game design history and the golden age of conceptual art.

  • Let’s Play: Far Cry Primal Ep.1: An “Archaeological” Exploration (Video: auto-captions only) Philip Riris begins a series of Let’s Plays of Far Cry Primal in which he comments on the game’s portrayal

Tingting Liu | Keywords in Play, Episode 27

…conservative educational background. So, my parents would say “Digital gaming is for the bad kids and online dating is for the fallen girls”. And, I wouldn’t say I had already envisioned this career doing things about digital dating or gaming. If I said that to my father, my father would say “Nonsense! Think twice. What are you talking about?”. It is really my focus on… My very interests are really quite typical of conventional cultural anthropology, within the boundary of the field of cultural anthropology. I look at how class relations, how gender relations, how sexuality cultures, have been changed…

July 16th

…this points to is a perspective from which to ask what else is happening in terms of videogame development that will always allude quantitive work. And not just ‘over there’ beyond ‘the videogame industry’. As Push Me Pull You shows, these actors and practices are intimately connected with what constitutes the contemporary, regional videogame industry in this real messy tangle.”

Simulation

Looking at boundaries between the technical and the natural, these three pieces of writing suggest that we treat things that seem like mere technicalities as important parts of creative expression.

  • The Paratext of Video…

April 17th

…between frustration and boredom.

  • Flow – Minicrit | YouTube (video: captions are auto-generated) Heather Alexandra delves into the zen-like state of game engagement
  • Adventures of Lolo | Something in the Direction of Exhibition Vincent K. addresses flow in this review of a vintage game
  • Design and the Broken Game | First Person Scholar Matthew Schwager complicates the notion of flow by analysing a game that seems to not fit its bipolar system.

“Csikszentmihalyi’s “flow” is often conceptualized as opposite ends of a spectrum; they are non-overlapping experiences due to the inverse relationship of

November 6th

…a timely look back at a Famicom game representing the American political system.

“Even when surprises present themselves, like current events changing public opinion or political factions calling you and promising to donate to your campaign if you support their cause, they never threaten to disrupt the system, as it’s built to accommodate them. All in all, you get the feeling that whatever thoughts the developers may have for this specific campaign […] they believe the larger system works […]”

Mafia III

Much of the critical writing with a historical bent this week has

Abstract image evoking bird silhouette

November 26th

…list of all the things that the authority figures in my white, suburban, Evangelical upbringing taught us that only happen to sinful people”

Self-realization

In criticism with an eye on history, Wolfenstein continues to generate interesting discussion – but games with their own complex origin stories have also inspired critics to examine media in new ways.

  • Halcyon Dreams: The Legacy of Dragon’s Lair – YouTube (video: auto-captions) With characteristic humor, Harris Bomberguy tells the story of a game developer with absurd ambition, a doomed genre, and presents a sympathetic critique of auteur theory along the…