July 26th

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Let’s play a game – it’s called ‘catch-up on the must read things I missed from last week’. First up, Simon Parkin talks about the Develop 2009 conference [editor note 2017: dead link], bringing this juicy bit of info back home to share…

Fallout 3

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Imagine the enormity of the task: to take one of the most fondly-remembered role-playing games ever made, a game developed by another studio, and craft a sequel with vastly different gameplay, advancing the world design and graphics for a new era of…

Abstract image evoking bird silhouette

July 5th

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As if to make up for the slightly lighter post last week, the videogame blogosphere seems to have redoubled its efforts and produced an absolute ton of great reads This Week in Videogame Blogging. The first thing I spotted was David Wildgoose’s…

June 28th

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This Week In Videogame Blogging is going to have to tend ever-so-slightly towards brevity I’m afraid, as I’ve got exactly two hours to bash this out before I go to a charity event organised by a friend called ‘Drawtism’. I’ll let your…

Okami

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“Oh, our Merciful Mother, Okami Amaterasu…” In early 2006 Clover Studio released Okami for the Playstation 2 in Japan. Several months later it crossed the oceans to Western audiences in North America and Europe, and eventually found new-found life when re-released for the Wii…

Surfer Girl Reviews Star Wars

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This is the first entry in a new series for Critical Distance – the writer/critic’s spotlight. This series focuses on the body of writing produced by a single videogame writer, critic or commentator. In this post I turn the spotlight on the…