August 9th
byAs if in punishment for last week’s trifling length of links, today’s This Week In Videogame Blogging is of a mammoth size. Let’s see if we can get through it all without being crushed by its staggering weight. As a small incentive,…
As if in punishment for last week’s trifling length of links, today’s This Week In Videogame Blogging is of a mammoth size. Let’s see if we can get through it all without being crushed by its staggering weight. As a small incentive,…
So we have reached the end of our run of focussing on the writing of Duncan Fyfe and his blog Hit Self-Destruct. I think it’s fitting that we conclude our coverage with the following two pieces, the first from Michael Abbott who…
When it came time to think about who or what author, writer or critic to feature in our second Spotlight feature, the decision was suddenly made for me when it came to light that Duncan Fyfe of the blog Hit Self-Destruct was…
When it came time to think about which writer or critic to feature in our second Spotlight feature, the decision was suddenly made for me with the news that Duncan Fyfe, author of the blog Hit Self-Destruct, was calling it quits. Atypical…
A great way to start the week is to spend some of it looking back on the previous. Time then for This Week In Videogame Blogging. Tired of the run-of-the-mill, dry, videogame criticism? Does the idea of some subversive, satirical commentary on…
AND WE ARE BACK! After a long hiatus the CDC Podcast has returned with a force–music and an icon. This week we talk about under privileged voices in games, specifically women in games, where all your questions will be answered and the…
Let’s play a game – it’s called ‘catch-up on the must read things I missed from last week’. First up, Simon Parkin talks about the Develop 2009 conference [editor note 2017: dead link], bringing this juicy bit of info back home to share…
In the week to 19th July 2009 AD, what were the best pieces of videogames blogging that I stumbled across? That’s what we’re here to find out. Gregory Weir wrote this week about the aesthetic choices in working with pixel art and…
Imagine the enormity of the task: to take one of the most fondly-remembered role-playing games ever made, a game developed by another studio, and craft a sequel with vastly different gameplay, advancing the world design and graphics for a new era of…
First up for This Week In Videogame Blogging, ask yourself whether a fully destructible city whose every door leads to a fully furnished room sounds exciting. Create Digital Motion does a bit of a look-see at some up and coming games tech…