June 30th
byWelcome back, readers. Sorry, I can’t answer the phone right now (what’s a phone. . . ?). Mario Maker 2 is out, and I am in deep. Pride Month draws to a close today, and we’ve got a selection of great queer…
Welcome back, readers. Sorry, I can’t answer the phone right now (what’s a phone. . . ?). Mario Maker 2 is out, and I am in deep. Pride Month draws to a close today, and we’ve got a selection of great queer…
Welcome back, readers. First of all, if you haven’t already checked out Gilles Roy’s stellar Critical Compilation on Assassin’s Creed III, I can’t recommend it enough! After so many sequels, III remains a sort of critical flashpoint for the series, so there’s…
Critical Distance is proud to present this Critical Compilation of Ubisoft’s Assassin Creed III, curated by Gilles Roy. A history scholar with game design training at Montreal’s INIS, Gilles is also co-editor at Play the Past. You can follow him on Twitter…
Welcome back, readers, and happy Father’s Day to y’all who celebrate it. E3 has come and gone, and readers and especially writers are no doubt in recovery mode after the annual avalanche of coverage on all The New Games. While many of…
Welcome back, readers! E3 is next week? I guess? We’ve got a very timely piece this week on the damaging effects of hype, which I enjoyed a great deal and which you can find below. On the academic circuit, it’s also conference…
Welcome back, readers, and happy Pride Month! Many of this week’s selections can be related back to the notion of inclusivity in some way. The decisions you make as a designer to include (or not include) accessibility and/or difficulty options affects who…
Welcome back, readers. So, gaming disorder, huh? That’s a thing this week. I’m interested to see what kinds of critical responses emerge on this topic over the coming weeks, and how that influences (or doesn’t influence) the turn by big publishers towards…
Welcome back, readers. While there has been no shortage of bad press about crunch in games development over the last several months (and rightly so), it seems that there are still large studios who haven’t fully committed to acknowledging that there’s a…
Welcome, readers (and Happy Mother’s Day to those who observe it today!). In reflecting on the major labour stories in games news this week, I think it’s important to keep in mind that while everyone under abusive management suffers, women, queer, and…
Hello readers! This week’s labour abuse spotlight is on NetherRealm, and the story runs pretty much the whole way through the studio’s history. I hate that my touching on this is practically a weekly feature in its own right at this point,…