Assassin’s Creed III

by

Critical Distance is proud to present this Critical Compilation of Ubisoft’s Assassin Creed III, curated by Gilles Roy. A history scholar with game design training at Montreal’s INIS, Gilles is also co-editor at Play the Past. You can follow him on Twitter…

June 2nd

by

Welcome back, readers, and happy Pride Month! Many of this week’s selections can be related back to the notion of inclusivity in some way. The decisions you make as a designer to include (or not include) accessibility and/or difficulty options affects who…

May 26th

by

Welcome back, readers. So, gaming disorder, huh? That’s a thing this week. I’m interested to see what kinds of critical responses emerge on this topic over the coming weeks, and how that influences (or doesn’t influence) the turn by big publishers towards…

May 19th

by

Welcome back, readers. While there has been no shortage of bad press about crunch in games development over the last several months (and rightly so), it seems that there are still large studios who haven’t fully committed to acknowledging that there’s a…

Abstract image evoking bird silhouette

May 12th

by

Welcome, readers (and Happy Mother’s Day to those who observe it today!). In reflecting on the major labour stories in games news this week, I think it’s important to keep in mind that while everyone under abusive management suffers, women, queer, and…