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Where to find in-depth writing on games

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Last Friday, as Joe Koller was streaming Invisible, Inc for our 2016 fundraiser, he described using our archives to learn about interesting observations that had been made about the game. Despite the fact that Invisible, Inc is a relatively niche title that…

Critical Distance is for Game Developers Too

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“Game criticism has nothing to teach game developers.” This is a sentiment I’ve heard frequently from devs in the eight years I’ve been writing about games. It’s not universally-held, of course — many devs find tremendous value in criticism and higher-end analysis;…

Everyone’s A Critic

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In the eddies that have formed in the wake of the GamerGate movement, and older conversation has gained new life. In particular, there’s a great deal of new discussion surrounding the value of criticism. That discussion, particularly where it pertains to the…