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April 8th

…in it (including, in the long term, themselves) — yes, I believe that that is evil. And I believe that Zynga does exactly that.

Also blogging against the grain, Harold Goldberg takes the Smithsonian game art exhibit to task for groupsourcing its selections by popular vote. And Joel Goodwin parodies the lack of nuance games exhibit in trying to model complex human behavior, like parenthood.

Meanwhile, Evan Narcisse digs deep into why representation and gamer culture matter to him personally in “Why I’m Worried About My Daughter’s Video Game Future“:

It’s not enough to…

May 6th

…profile on PlaGMaDA, the Play Generated Map and Document Archive, for The Escapist:

[T]o Hutchings, the Archive isn’t merely a research resource, but also a gallery of aesthetic objects. Hutchings sees the documents in the context of Outsider Art and Folk Art, an interpretation that becomes more intriguing the longer you dig into the Archive. The maps are the most visually striking objects – intricately detailed layouts of castles stormed and dungeons crawled, filled with handwritten notes and illustrations of doorways and items. One map, obviously held by a campaign villain, contains a reminder to “feed prisoners to Turgarum”…

September 30th

…weirdest interview you’re likely to read all week, with Gamer Grub inventor Keith Mullin.

Over on GameChurch, Drew Dixon has been playing DayZ. I wouldn’t presume to reach as far as to suggest it gave him a crisis of faith, but it certainly didn’t place his fellow man in the best possible light for him. In a similar tone but from the opposite side of the play spectrum, Matthew Kim reflects on just how lonely Dark Souls feels. And AWESOMEoutof10’s David Chandler (who wins best blog name for the week) has a few thoughts on how Deus Ex: Human…

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November 18th

…once more for Gameranx, Rowan Kaiser suggests that the problem is, rather, too little honesty and too many standards:

We’d also be much better served if we didn’t adopt a holier-than-thou attitude toward these ethics. A few weeks ago, Polygon posted a bit of news that was essentially a repackaged press release on the grounds that it was of potential interest to their readers. True or not, they were widely attacked and mocked for it. Why? Because they’ve built themselves up as something serious, special, and significantly better than anyone else. That’s basically begging to have their behavior

Spec Ops: The Line

…the shooter genre broadly, but to Bioshock specifically in his journey from Rapture to Dubai.

Breaking It Down

Various other writers dissected the game in great detail, or took elements or themes of the game and discussed those at great length. At Twenty Sided, Shamus Young and some companions have several long and detailed posts looking in-depth at various aspects of The Line. The first two posts break down the entire game, bit by bit. Another post looks more generally at The Line’s themes and how it conveys them, and another post looks in-depth at The Line’s visual…

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May-June 2013 Roundup

…old quarry has been transformed into two artificial biomes. Underneath the hexagonal dome, seemingly inside a rainforest, I thought “hey, this is a bit like Crysis!” before I was distracted by a roul-roul and then spent five minutes crawling through the jungle trying to photograph a partridge. Videogame environments are increasingly like artificial biomes, whether you’re playing *Far Cry* or *Pokémon Snap*.

It seems a lot of modern games unapologetically go for expansive environments. The Witcher 3 is reportedly ten times the size of The Witcher 2 (is that meant to help us understand the size?) Skyrim famously

July 2013 Roundup

…games blogging to come across as overly-academic stuffiness. I feel like I should address two things here: first of all, I can’t be bothered reading or writing the academic work either. It’s just not my cup of tea. But that’s OK! With Blogs of the Round Table, we try to keep things a bit less ‘game studies’ and a bit more ‘armchair enthusiast’, but if you write something really academic I’ll try my best to understand it. Secondly, I’ve never received a pitch for Five out of Ten that was really awful. Honest! There are just some ideas that fit,…

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November 29th

Once again, those of you who indulged in cooked fowl (or fowls within fowls) have hopefully enjoyed a long weekend with loved ones and have already begun making the next week’s worth of leftover sandwiches. As for the rest of us, hopefully the weekend was as outrageous or subdued as you wanted it to be. Geographically sensitive holidays aside, it’s time for our global weekly tradition of bringing you another This Week in Videogame Blogging!

Something Something Fallout 4

Wesley Yin-Poole tells all of Eurogamer that he loves Fallout 4’s skeletons, dang it! Not only do they

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December 6th

…Walker and our new Blogs of the Round Table prompt for December.

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Take Care, and Keep Reading!

Zolani

August 27th

…Quest | YouTube Noa of Critique Quest discusses the successes of communicating illness and stillness in Hellblade, and how books choices communicate something more than just a hero’s journey.

  • Mental Health in Video Games | HeavyEyed | YouTube A talk using videogames to speak on mental illness representation, primarily through Hellblade.
  • Two steps forward, three steps back: How Hellblade reinforces myths about mental illness | ZAM Mental illness is a road built of struggles, but one that Steven Scaife argues games all structurally poorly equipped to reflect on.

    You might take your pills on time and