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Adrienne Shaw | Keywords in Play, Episode 14

…it doesn’t leap into the syllabi of people teaching about interactive media, media, necessarily. And it’s, you know, one of the things I hope I accomplished by writing this piece is I that think, this is a way for people to think about it, and to think about it in a way that’s tied to a longer history of media studies. And I think that’s, that’s, that’s also one of the bigger points I’m trying to make is that like, I feel like a lot of game studies seems to have forgotten Media Studies existed when game studies started, like…

Leon Xiao | Keywords in Play, Episode 15

…refer to? And why were they important to bring into your study?

Leon: So, pity timer is I would say a sub mechanic of a loot box in the sense that it is implemented as part of some loot boxes and not as part of others. What it means is, I think it’s best to illustrate with an example. So, imagine that there is a 1% chance of getting a rare item from one particular loot box, and there is an 11% chance of getting nine other more common items. So, what a pity time and does is that…

Felan Parker | Keywords in Play, Episode 16

…the kernel of truth in the indie-pocalypse kind of hype, is that it’s very, very precarious, right. Like making indie games, indie game development continues to be extremely precarious. No matter how many success stories we read about, no matter how many sort of like one weird trick to get your game, you know, to an audience and to be successful. It’s, it’s a crapshoot, right. It’s still very precarious. And there are significant labour issues involved in indie game development that get overlooked because it’s indie and you’re doing what you love and it’s a passion project, or it’s…

April Tyack | Keywords in Play, Episode 17

…well, mostly positive is it’s usually conceptualized as, experiences just like ‘flow’. Most of the time when we sit down to play a game, and it’s really nothing like that, it’s, it’s kind of, I mean, it’s mundane, right? It’s something that people do every day, it’s part of their routine. So that’s kind of what we’re getting at.

Darshana: Yeah, just digging down a bit more into this reconceptualization of player experience that you’re discussing in the paper, it kind of challenges ideas, as you’ve said, that have been important in quantitative study in fields such as HCI,…

Regina Seiwald and Ed Vollans – Paratexts | Keywords in Play, Episode 19

…commitment to innovative writing and research about games while using a conversational style to bring new and diverse scholarship to a wider audience.

Bettina: Welcome to Keywords in Play Podcast. Today in the virtual studio with me is Regina Seiwald and Ed Vollans. Welcome to the podcast. Could you please introduce yourself?

Regina: Hi, I am Regina. I’m a lecturer in Modern Languages at the University of Birmingham with a very deep interest in games, and particularly in narrative structures in games and also Cold War narratives.

Ed: And I’m Dr Ed Vollans. I’m a lecturer in…

Jaroslav Ε velch | Keywords in Play, Episode 20

…was really interesting. Where can people follow you? If they’re interested in finding out more about your work? And, you know, do you have anything recent that you want to shout out as well,

Jaroslav: I think that if you’re interested in the book, there is a website at ironcurtain@ svelch.com, where I have lots of material, there are photos that didn’t make it into the book and there are links to some other research that I’ve done on the topic. You know, like, if you consider the book, the album, in kinda, you know, music industry terms, then…

Alesha Serada | Keywords in Play, Episode 22

https://mcdn.podbean.com/mf/web/vnxew4/22-alesja-serada.mp3 Download “Keywords in Play” is an interview series about game research supported by Critical Distance and the Digital Games Research Association.

Alesha Serada is a PhD student and a researcher at the University of Vaasa, Finland. Their dissertation, supported by the Nissi Foundation, discusses construction of value in games and art on blockchain. Inspired by their Belarusian origin, their research interests revolve around exploitation, violence, horror, deception and other banal and non-banal evils in visual media. In this episode we discuss Alesha’s paper “‘Died from Debeeration’: the Case of the First Belarusian Political Game” which characterises the game

Everest Pipkin | Keywords in Play, Episode 23

…audience.

Our goal is to highlight the work of graduate students, early career researchers and scholars from under-represented groups, backgrounds and regions. The primary inspiration comes from sociologist and critic Raymond Williams. In the Preface to his book Keywords: a vocabulary of culture and society, Williams envisaged not a static dictionary but an interactive document, encouraging readers to populate blank pages with their own keywords, notes and amendments. “Keywords in Play” follows Williams in affirming that “The significance is in the selection”, and works towards diversifying the critical terms with which we describe games and game culture.

Please…

Florence Smith-Nicholls | Keywords in Play, Episode 25

…static dictionary but an interactive document, encouraging readers to populate blank pages with their own keywords, notes and amendments. “Keywords in Play” follows Williams in affirming that “The significance is in the selection”, and works towards diversifying the critical terms with which we describe games and game culture.

Please consider supporting Critical Distance at https://www.patreon.com/critdistance

Community Critical Distance is a community-supported project. Support us on Patreon, and join the discussion on Discord!

Production Team: Darshana Jayemanne, Zoyander Street, Emilie Reed, Bettina Bodi.

Audio Direction and Engineering: Damian Stewart

Double Bass: Aaron Stewart

Transcription: Charly Harbord

Gejun Huang | Keywords in Play, Episode 26

Hugh: Gejun, you’ve done a fair bit of work in the area, I guess, of game production studies in China and specifically in Shanghai. I’d like to discuss your 2021 paper “Social Capital and Venture Creation: Identifying Entrepreneurial Opportunities in the Chinese Digital Game Industry”. Can you introduce the paper and how it came about?

Gejun: Yeah, of course, I would love to. This paper is part of my doctoral dissertation that explores the fast-growing scenario of gaming entrepreneurship in Shanghai, particularly, before the pandemic. So, it’s a pre-pandemic research. In this article, I focus on how…