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bodies

August 1st

…survives a frostbitten Canadian wilderness while surviving a sweltering London heatwave, and reflects on the catharsis of games which externalize and literalize our ever-dwindling bodily resources and needs.

“My takeaway was that it’s draining having an invisible illness and communicating that experience to others — thrusting the boringness onto them, like listening to a song through a wall, hearing about somebody else’s useless dream, or spending all this energy convincing other bodies that this body is real. And I found it suddenly, blatantly, exciting and meaningful to see a character’s health visualised in stats on the screen…

August 28th

…to drop the baggage, branch out, and come into their own.

  • ‘BattleTech Advanced 3062’ Is a Massive and Beautifully Cruel Mod | VICE Renata Price tabulates the cost of war in bleeding bodies, broken bones, and the ever-present siren song of optimization.
  • “I, a human woman with blood and bones, do not know what it feels like for an axle to break, but I do know how it feels when a shoulder is torn from its socket. The slow violence of vehicle combat becomes intelligible through a mostly human body.”

    Pale and Paradise

    October 2nd

    …gold leaf before being dropped in our waiting hands.”

    Even Bigger

    And then there’s Fortnite, where that’s almost the point.

    • WETWARE – DEEP HELL Skeleton has been playing Fortnite.
    • FEAR AND SELF LOATHING ON THE BATTLE BUS | DEEP HELL So has Bryn.

    “Fortnite embraces the disconnect from reality to cater to larger and more niche audiences simultaneously as it grows. The bodies of the children who lose in Fornite don’t pile up in Lazy Lagoon. But the origins remain intact. Fear is a weapon and Fortnite’s weaponization of our limited…

    This Year in Videogame Blogging: 2022

    …That Systemic Racism Coming Along

    It would be nice to say that 2022 was the year we finally turned a corner on race representation in the games industry, but it’s almost like these problems are structural. Still, there are positives to focus on as well.

    • A Boy Is A Gun | First Person Scholar Oluwatayo Adewole unpacks how white western constructions of binary gender are weaponized against Black bodies–both cis and trans–in videogames as well as wider popular media.
    • Towards intersectional and transcultural analysis in the examination of players and game fandoms | Critical Studies in

    February 19th

    …game, holds food as memory, holds fast to the way that the circumstances around food can enhance the ingrained qualities of it. It is a game preoccupied with bodies and community, and for a summer, it forced me to consider the way that food is one chain in the link between the two, and the ways in which that can be magnified tenfold.”

    Legacy Content

    Now let’s shift gears from looking forward to backward as two authors evaluate the critical legacies of a game and a developer, respectively.

    • Dear Esther | The Almighty Backlog Ellie…