August 1st
…survives a frostbitten Canadian wilderness while surviving a sweltering London heatwave, and reflects on the catharsis of games which externalize and literalize our ever-dwindling bodily resources and needs.
“My takeaway was that it’s draining having an invisible illness and communicating that experience to others — thrusting the boringness onto them, like listening to a song through a wall, hearing about somebody else’s useless dream, or spending all this energy convincing other bodies that this body is real. And I found it suddenly, blatantly, exciting and meaningful to see a character’s health visualised in stats on the screen…