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Gregory Whistance-Smith | Keywords in Play, Episode 21

…Distance’s commitment to innovative writing and research about games while using a conversational style to bring new and diverse scholarship to a wider audience.

Zoyander: Welcome to Keywords in Play, would you like to introduce yourself?

Greg: Yeah, I’m Greg Whistance-Smith. I’m an intern architect in Edmonton, Alberta, in Canada. And I, so I have a background in architecture, but also a longtime interest in video games, really indie games. And then I guess higher budget Japanese games, I’ve not played a lot of higher budget Western ones, I guess out of lack of interest or something. But…

Grand Theft Auto IV

…of the year, Wes Erdelack nonetheless acknowledged, “GTA IV is less than the sum of its parts. It contradicts itself; it contains multitudes.“

Full of sound and fury, signifying bullets

Opinions remain divided on whether the story being told warranted the sacrifice of the series’ historical gameplay traits. Trent Polack praised the game’s slow start, because it makes the first real shootout feel like the game-changer that it is. In his view, however, the effort to ratchet up the tension late in the game led to what he called “an uninteresting and nonsensical mafioso finale.” Duncan Fyfe argued…

UPDATED: Blogs of the Round Table: January ’12 Roundup

…on the theme of the Blogs of the Round Table itself, as well as raising the point that there are very few games in which he identifies with the protagonist.

Tami Baribeau at The Border House writes that ‘In games, I’m always someone I’m not because I’m fat’, with a particularly illuminating story of a former coworker who encountered online incredulity that they would create a ‘fat’ avatar.

Adam Burch at Thus Spoke Pi writes about the collision between Brave New World’s ‘feelies’ and a story about an acquaintance of his experiencing the effects of racism.

Amanda…

Blogs of the Round Table: February ’12 Round Up

…guessing each of us has a story…and maybe for some, the answer is simply no.

I neglected to add the code snippet for this month into the announcement post, but if you want to add it in now, copy and paste the following:

<iframe src=”http://www.tinysubversions.com/bort.html?month=February12” frameborder=”0″ width=”600″ height=”20″></iframe>

Which should look like this:

Okay, who’s first?

Alan Williamson at the Split Screen blog writes about ‘LoveGames‘ and Bad Romance:

It’s hard to imagine a medium that is less concerned with love than gaming: in films, music, art and literature, we…

Mid-September Roundup

One hour. That’s how much time elapsed between the BoRT Returns post and the first submission. It took me two hours to write that introductory post! I’m getting too old for this. If you haven’t submitted an entry for BoRT yet, you’ve got until the end of September. Get writing! Email me your submissions or tweet @critdistance or @AGBear.

Amanda Lange argues that new genres rely on new means of interaction i.e. new input devices, and that gamers need to be developed with those new inputs in mind- something that will become apparent when the Wii U is

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October Roundup

…unable to cover our eyes unlike if we were watching a scary movie. Silent Hill again! It’s times like this I almost wish I owned a Playstation instead of a Saturn. Actually, that’s the real stuff of nightmares.

Cha Holland conquers her fear of the sadomasochistic platform game VVVVVV and its infamous ‘Doing Things the Hard Way’ section. It’s good to know someone finished that bit.

Shawn Trautman introduces us to Andrew Shouldice’s lo-fi indie horror game Hide, which was released before Slender and makes the latter seem like an… interesting homage. The fear of being pursued without…

November Roundup

It’s winter! Or at least, it is where I am. As we enter one of the coldest winters in British history (according the hyperbolic mainstream media), it’s hard to think our southern hemispheric friends will be enjoying the sunshine and not lamenting its absence.Whether you’re curled up by a roaring fireplace or lazing by a smouldering barbecue, I hope you enjoy this month’s Blogs of the Round Table.

November’s theme was Origins. I had my own origin experience when I launched my new videogame culture magazine Five out of Ten, and if you thought I wasn’t going to

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January Roundup

…The problem I’ve always had with God mode, noclip and friends is that they allow you to reach places you were never meant to visit, find those places empty or unfinished, breaking the illusion of the game’s world.

Brett Douville looks back on his fifteen years in the games industry, the challenges of the past and the prospects of the future. It’s interesting to read about the difficulties of programming games rather than playing the finished products, also detailed in an interview with Brett on the Bethesda Blog.

Daniel Lipson totally cheated at Final Fantasy VII by letting…

February Roundup

…better than Heavy Rain”. And you know what? I’m so sleepy I’m just going to leave it at that.

What’s the modern equivalent of “stop the presses!” “Edit the WordPress post!”, I guess. Joseph Miller has a detailed look at realities within games. I liked the section on ‘magic objects’: in Call of Duty only certain objects are interactive, while in Super Mario World more or less everything is interactive, which heightens its relative realism. Perhaps this explains why bugs can be infuriating, or even comical.

And… that’s it! That’s all we’ve got this month. Unless I missed…

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March 2013 Roundup

…Gainsborough: the nature and virtues of sacrifice. I wonder if most players learned that, when it comes to levelling characters in RPGs, you shouldn’t put all your eggs in one basket. (Sorry.)

BONUS ROUND: in the second issue of Five out of Ten, you’ll find features on gender stereotypes in gaming and Silent Hill’s portrayals of misogynist stereotypes. Plus eight other mind-boggingly brilliant features.

That’s it for this month! I guess we were all distracted with GDC, PAX and other similar acronyms. Blogs of the Round Table will be back tomorrow with April’s thrilling instalment- see…