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November 29th

…these next three pieces explores the role of games (and online haunts in general) as vital social spaces of community and identity-construction, with an emphasis on queer communities.

  • Dead by Daylight has a promising queer future ahead | Gayming Magazine Aimee Hart talks to Mathieu Côté about making space for queer identity both within the horror genre and within the play communities built around games.
  • Love in the Time of Closets: How LGBT+ Teens Turned to Online Spaces to Discover Themselves | Gayming Magazine Katherine Rodgers discusses queer identity formation and exploration on the Internet in places

Víctor Navarro-Remesal and Thiago Falcão | Keywords in Play, Episode 11

…Thiago currently researches themes regarding politics and entertainment, with special attention to the ties between the Brazilian esports scene and cultural dynamics associated to neoliberalism / late capitalism.

Link for the Special Issue CFP “The Colonization of Play by Neoliberal Capitalism”

Rede Metagame: Brazilian Research network on Games and Political Culture

 

As a joint venture, “Keywords in Play” expands Critical Distance’s commitment to innovative writing and research about games while using a conversational style to bring new and diverse scholarship to a wider audience.

Our goal is to highlight the work of…

December 17th

…writers, where we could deputize them to chase the stories and leads that most mattered to them. This felt like a healthy alternative to what a lot of other outlets were doing. I’m not sure how possible this is without a wealthy owner — and even that’s not always insurance enough.”

Play-by-Play

Now let’s look at a few individual titles and the different ways they connected with writers.

  • Play the Lottery | Tap Repeatedly Amanda Lange relates undergoing IVF treatment (so content notification for all those details) to the routines and probabilities of gacha games.

This Year in Videogame Blogging: 2023

…how an adaptation is perhaps at its best when it does what the original could not.

  • What Exactly Is the Point of ‘The Last of Us’? | ArtReview Lewis Gordon finds that in its quest for fidelity to the game, the television adaptation of The Last of Us reveals a thematic hollowness it shares with the original.
  • The Last of Us on HBO | Unwinnable Amanda Hudgins unpacks the narrative of–and the narrative around–The Last of Us‘s narrative, as its weaknesses are passed down and exacerbated from game to show.
  • A Conversation about the Conversation about Videogame
  • October 9th

    …before.

    “Admittedly, the question of whether gaming belongs in the culture sphere is not totally meaningless: even if one leaves aside the symbolic capital that is at stake – and one should not, because symbolic capital always has exchange value – inclusion in or exclusion from the cultural field has immediately quantifiable consequences. It determines subsidies, library budgets, research grants, the ability to set up exhibitions…”

    Original: “Il faut reconnaître que la question de l’appartenance du jeu vidéo au périmètre culturel n’est pas totalement dénuée de sens : même si l’on laisse de côté le

    February 11th

    …self-imposed technological limitations are attached to the very essence of the game: since our memory is terribly short, we find these Spectrum-esque graphics obscure and confrontational”

    Plugs

    • January Roundup: Novelty – Critical Distance Taylor Hidalgo brings us January’s roundup of themed writing.
    • February 2018: History – Critical Distance Mark Filipowich announces this month’s theme – submit writing on this topic to be included in the next monthly roundup!
    • Update 19 – CRPG BOOK RELEASED! – The CRPG Book Project Felipe Pepe has completed the first version of this collection of classic game reviews.

    November 19th

    …a little over a month we’ll hit the 20th anniversary of me white knuckling it in front of the television screen on Christmas morning as my parents got their first bewildered look at that Final Fantasy thing their kid was into via a gassed-up playable Prince concert.

    • The Most Controversial Final Fantasy Sequel Is Still Proving Its Haters Wrong | Inverse Debopriyaa Dutta leans into the camp and levity of Final Fantasy‘s first direct sequel.
    • Final Fantasy 10-2 at 20: how breaking the series’ golden rule changed Final Fantasy forever | TechRadar Cat Bussell looks back at

    November 11th

    …on Play the Past, Jeremy Antley writes on Skyrim, “Medieval+,” and the game’s validation of folklore through alchemy.

    Matthew Schanuel likens Dark Souls to religious self-flagellation, remarking: “I have begun to understand playing Dark Souls as an experience of suffering.”

    Also on the subject of Dark Souls, Alex of Nightmare Mode describes the descent into becoming the Hollowed Killer of Lordran:

    Months before I played Dark Souls I came across a long list of the things players should finish up at the end of their first playthrough. Fight optional bosses, farm humanity, collect and upgrade weapons,

    Abstract image evoking bird silhouette

    December 14th

    …makes Valiant Hearts not only a good game, but the only one worth using to help students understand the emotional, social, and cultural contexts of World War I.

    The State of Criticism and Curation

    This week also presents us with two opportunities to get a bit meta. Over at Game Informer, Matt Helgeson examines the rate of production of video game content, criticism, scholarship, etc against the loss of it due to poor archival and curatorial work in the field

    This week also brings us the playable criticism of systemic prejudice in Parable of the Polygons created…

    January 24th

    …venturing out into the world, they act as the player’s moral compass, her checks and balances in a way. This affects the game in two ways: decisions made while adventuring (both primary story and side-quests), and companion availability.

    View From the Top

    Gita Jackson—who is, I’m proud to remind you, Critical Distance’s blogger of the year for 2015—pens a piece for Kotaku on Dwarf Fortress, escapism and life as a millennial under neoliberal austerity.

    The point, really, is to build something that lasts. In Dwarf Fortress, “something that lasts,” is often a trial by very…