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April 21st

…both in and out of universe. Whether it’s deciding to date the misanthropic jerk in Dragon Age, or the fallout of an industry that makes bank on the narrative trauma of its creatives, there’s some great work to consider here.

  • Dragon Age’s Isabela is a Catgirl (Kind Of) | Sidequest Angie Wenham recuperates the catgirl trope by centering Isabela as an irreverent, independent, sex-positive counterpoint to an otherwise grand-destiny-oriented cast.
  • Notes on EVERYTHING IS GOING TO BE OK: Actually It Isn’t – Sufficiently Human Lana Polansky, in reviewing Everything Is Going To Be OK, takes time to

This Year in Videogame Blogging: 2019

…year’s most hotly-discussed releases. For the sake of my sanity and yours, let’s go chronologically!

Bandersnatch

Strictly speaking Bandersnatch came out at the end of December 2018, and also are we actually calling it a game? Whatever, nuclear option, everything is a game, your dog is a game, in 2020 we’re going to stop having this discussion.

That said, as Emily Short points out in her rich analysis, some of Bandersnatch‘s interactivity comes across amateurish — almost like a film director was discovering games for the first time! Lana Polansky (formerly of this very site) was likewise…

Abstract image evoking bird silhouette

August 7th

…in any true sense, for many Civ 4 players, there was an expectation that if anyone should have an overpowered unit, it’s Rome.

The next post for this week is, well, really a series of short creative writing pieces about Far Cry 2 by Taylor Cocke at the Scoreless blog. Start with ‘Sunshine’ and then read all the stuff tagged ‘Far Cry 2’ in order. Players familiar with the game will find it uncannily evocative.

At the KillScreen daily blog Lana Polansky looks at ‘The Best of Both Worlds’ which somehow connects James Joyce’s Ulysses with Bayonetta,…

September 25th

…past week. James Dilks looks at the names of video games and what they convey about what is within, particularly the unusual case of VVVVVV. Brendan Keogh is behind a barrier of his own making as he realizes that, like Red from The Shawshank Redemption, he too has been institutionalized. And Lana Polansky reviews indie game Rock of Ages and its tumultuous journey through time and Western art history.

In the ‘contemporary art corner’ over here are the submissions from the Bitmob writers collective. Sumo Attuqayefio has a short, but heartfelt piece on how Shadow of the Colossus helped…

December 25th

…rousing ol’ tale of game criticism, theory and commentary. It’s This Week in Videogame Blogging!

Our piece for the week to light up that child’s heart of yours goes to Jason Tanz over at Wired, whose new critical piece on Ian Bogost’s notorious Cow Clicker is a game in itself.

Next, two pieces on the experience of “flow” as it pertains to games. The first arrives to us by midnight post from Lana Polansky, who likens mastery of fighting games to music, describing the focused state of mind it induces in the player. The other, also emerging from…

February 5th

…it wrong.”

Michael Peterson at Project Ballad writes extensively on Persona 3 and how the game presents the concept of free will.

Richard Clark writes a response at Christ and Pop Culture about one person’s reaction to Settlers of Catan who said the game is “fundamentally antithetical to Christian vision and existence.” Clark responds: “Perhaps the #1 rule of approaching a game rightly is as follows: take it seriously, but keep your perspective.”

Lana Polansky writes a review of Oíche Mhaith for KillScreen – it’s an indie game about a girl in an abusive home, and how…

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April 1st

…of “the magic circle” is now outmoded and problematic, creating situations in which game rules trump real world decency. Lana Polansky tries a hand at defining the value of game criticism. And Jason Johnson laments how hard gaming life is out there for an ichthyophobe.

Two great interviews also popped up this week. Simon Carless sat down with Eric Caoili and JC Fletcher while John Walker strapped Jim Rossignol to a torture chair and submitted him to questioning:

RPS: How many DRMs will your game include?

Rossignol: When we’ve worked out what the most controversial DRM

May 6th

…along with the exuberant notation, “More Gold and Slaves!”

Anyone interested in classical tabletop and the artifacts thereof will definitely find Rath’s article, and PlaGMaDA , very engrossing.

From curation to critique, Kiala Kazebee made a splash on Gameranx this week with this piece satirizing the condescending tone of “girlfriend” articles. You know the ones I mean.

On the subject of formula, Lana Polansky traces the predigital origins of the feminine “helping hand” archetype of game sidekicks. And Kotaku’s Kirk Hamilton expounds upon horror film satire Cabin in the Woods to reveal the formulaic imperatives…

September 9th

…numbers, because I don’t know about you, but stats make me very happy. Or, well, depressed in this case, but moving on.

Unfortunately, the issue of sexism and the lived experience on the receiving end of it is not simply a topic to be swept under the rug, even if we might want to. Lana Polansky shares her thoughts on getting tired of holding her breath waiting for things to improve: “That may seem like an attack. This whole post might be seen as a passive-aggressive dig. But it’s not; it’s simply an account of my overgrown impatience.”

October 7th

…like?

In other close readings (my favorite kind of readings), Lana Polansky has written a wonderful piece on “The Poetry of Created Space” that combines analyses of Shelley’s poetry and video game space. You know you want to know things about hubris, decline, and their effects on video games.

Making a move to meatspace, Mike Schiller writes about his daughter and her use of video games to cope with Tourette’s syndrome.

In a time where pharmaceutical solutions often take the predominant role of treatment, video games are a welcome supplement. My daughter’s favorite games have…