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November 25th

…or check out the critical compilation we republished earlier this week.

Additionally, our own Alan Williamson has launched his own online quarterly magazine focusing on long form criticism, Five Out of Ten, this week as well. The inaugural issue features pieces from our own Kris Ligman, previously mentioned Brendan “does he ever sleep” Keogh, freelance critic Lana Polansky, Bill Coberly of Ontological Geek and Alan Williamson himself. It is available for purchase now.

At Unwinnable, Jill Scharr looks at Giant Sparrow’s PSN game The Unfinished Swan and they ways it defies conventions and perception by placing you in…

December 2nd

…wouldn’t be TWIVGB without a few in-depth critiques of specific games. Let’s get to it.

X-COM

Josh Bycer wraps up his analysis of X-COM: Enemy Unknown‘s strategic and tactical layers.

ASSASSIN’S CREED 3

Joe Flood, a Native living on the Pine Ridge reservation of South Dakota, engages with gaming’s first high-profile Native American protagonist.

THE WALKING DEAD

Michael Clarkson digs deep with The Walking Dead‘s take on the Hobbesian “state of nature.” Also worth reading is Clarkson’s close critique of the series’s second chapter, Starved for Help.

BORDERLANDS 2

Lana Polansky experiences…

This Year In Video Game Blogging 2012

…their reviews of the book.

Another end of year project is the inaugural issue of Five Out of Ten magazine. It features the stellar work of Bill Coberly, Brendan Keogh, Lana Polansky and our own Kris Ligman and Alan Williamson. The magazine, for which Alan serves as founder and editor, is set to be put out bimonthly.

Meanwhile, print publications are still hanging in there, as Anna Anthropy (aka Auntie Pixelante) proved with her developer call to arms Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreams, Dropouts, Queers, Housewives and People Like You Are Taking…

Abstract image evoking bird silhouette

February 10th

…will be soldiers and assassins, saving humanity or themselves.

But then of course, taking this list as your reference group is like glancing at the top ten movie blockbusters and declaring that all films are noisy, idiotic and soulless. And no one in Hollywood bothers to stand up in front of their peers and say, “you know, perhaps we shouldn’t let Michael Bay make any more movies”.

(Actually, that’s precisely what I feel like saying to Hollywood most days.)

On Bit Creature, Lana Polansky suggests there are better, more enlightened ways to go about discussing and…

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February 17th

…receiving chocolate on February 14th. Or take Lana Polansky’s experience with belonging and labels as the descent of neo-Derrida horsemen onto the videogame landscape.

8:29 PM February 14th, 2013

Dear internet, I had a wonderful Valentine’s Day! Let me tell you all about it:

At first, I woke up with a sense of panic, much like the vulnerability Jorge Albor speaks to in the tension between horror and co-op modes in games. Even worse, when I arrived to surprise my boyfriend at work with gifts, he wouldn’t answer his phone! But I remembered Keith Stuart working through…

May 5th

…“beta” month has articles by Lana Polansky, Denis Farr, and EIC Mattie Brice.

Five Out of Ten Magazine also released a new issue this week. If you haven’t purchased any of the magazine so far, maybe think about buying the value-laden triple pack?

Take a Breather

Watch these motion capture videos of videogames by Nicolas Boillot.

History Schmistory

Here are some links about games history: Michael Barnes writes on the history of the “Dudes on a Map” genre of board games. Carl Therrien speaks in interview about a particular way of doing games history, laying…

May 12th

…anthropy writes on the recent Different Games conference and why the context of gameplay profoundly informs a game. And on GameJolt, Paul Hack interviews Goblet Grotto developer The Catamites.

On Bit Creature, Lana Polansky ruminates on the nature of game cartography. In a similar vein, Nathan Altice on Metopal is continuing his great multipart spatial analysis of several games.

On Twinfinite, Matthew Kim shares a few notes on Demons’ Souls and how it differs from its sequel, Dark Souls. And on Video Games of the Oppressed, Mike Joffe postulates that perhaps the emotion mechanic of Super Princess Peach…

June 30th

…videogames beyond just playing with their videogames. On that note, Ontological Geek (we seem to be featuring them a lot lately) has Hannah DuVoix discussing a subject near and dear to my heart: user-generated game media, namely Let’s Plays.

It’s also Fanfiction Week at Unwinnable, which sounds like several of my nondenominational midwinter holidays coming at once. Lana “the Gun” Polansky pens the generational legacy of the Super Mario Bros Goomba and Jacob Siegal shares with us the diary of an unwilling Animal Crossing mayor.

The fanfiction times weren’t limited to Unwinnable’s shores, either, as Gamers with Jobs’…

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August 25th

…to announce that Ghosts in the Machine is a now out and a thing that you can purchase. This is a new anthology from a huge collection of well-regarded critics, journalists and artists, including Lana Polansky, Brendan Keogh, Maddy Myers and our own Alan Williamson.

Speaking of great ebooks, the latest issue of Zoya Street’s free ezine Memory Insufficient, on the subject of histories of games hardware is also out. This issue features contributions from Darius Kazemi, L. Rhodes and our own Alan Williamson (again) (this guy gets around).

Lastly, Brendan Keogh’s and Dan Golding’s critical longreads publishing…

Happy BoRTday

…the Story’, will win a copy of the new videogame story anthology Ghosts in the Machine.

All you have to do is write an article that matches the theme ‘What’s the Story?’ – see the original post for more details – and at the end of September we’ll pick the ‘best’ piece based on what is the most original and insightful. It’s a prize for ideas, not technical excellence. Ghosts in the Machine is a short story anthology all about videogames, featuring writing from folks like Lana Polansky, Maddy Myers, Andrew Vanden Bossche and myself. The winner can…