May 17th
…of the lines between reality and fantasy by not the players, but the authority figures.
Finally yet importantly, Carolyn Petit looks at how a graphic novel challenges the convention of videogames:
Why do we simply accept that so many games present violence as the only way to solve a problem? Why do we accept so many narratives about brave heroes fighting evil and rescuing the girl without ever questioning how the narratives are constructed precisely to leave us with no room to ask questions about whether the bad guys are really so bad or whether what we’re
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