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September 23rd

…save, as I want.

Other bloggers this week were more concerned with a current, more persistent kind of doomsday. Scripted Sequence’s Spencer treats us to the devolution of Super Mario Bros’ currency into worthlessness:

Playing New Super Mario Bros. 2 over the last week, a few things struck me. Is Nintendo, a once mighty company brought to its knees in the last year by the 3DS omnishambles, making some kind of sick joke at its own expense? Has it created a game-length meditation on the financial bubble and its aftermath? Or is it just a gaming…

Abstract image evoking bird silhouette

November 21st

…back at JRPG pacing.”

Dan Bruno at Cruise Elroy has been playing Super Mario 64 with the Vintage Game Club. This week he takes a look at ‘When Mistakes are Fun’ [mirror]:

The Lethal Lava Land case is interesting because the game is actually more fun if you mess up. The level is designed around a clever mechanic that skilled players won’t experience.

Remember Michael Abbott’s paean to Super Meat Boy as our medium’s version of the Jazz standard from a couple weeks back? Well, Jason Killingsworth reckons that it’s actually more like a metaphor…

The Art of Level Design Analysis

…over all others. Last-and-also-least, there’s this article about a fight in Shadow of the Colossus. It has too many words and not enough pictures, but I said some interesting things.

There is a slight cliche in this kind of analysis for talking about the opening scenes of Super Mario Bros. Of the various essays on that level I could link to, I’ll choose Jeremy Parish’s post on 1up, which also ties it together with the start of Super Mario Bros 3. There’s also some nice articles about SMB 3 on this blog. Parish, by the way, has…

Metroid’s Samus Aran

Critical Distance is proud to present this Critical Compilation of Nintendo’s series-spanning heroine Samus Aran, curated by Video Game Heart‘s Grayson Davis.

Since 1986, the Metroid series has received much attention. The NES original, 1994’s Super Metroid, and 2002’s Metroid Prime are often regarded as some of the best games in Nintendo’s catalog, if not among all videogames. Linking all of these games is a character who has transcended the games themselves to become a provocative figure in her own right: Samus Aran.

She is one of the most prominent women characters in gaming, and as such

Felan Parker | Keywords in Play, Episode 16

…production in general. And so, like the ‘Game Production Studies’ book, edited by Jan Svelch and Olli Sotamaa, that came out, I guess, last year is super, super great, highly recommended available open access. And so now I think we’re hitting a point in this sort of subfield of game production studies where a lot of us are in dialogue with one another. And we are sort of building a kind of, you know, a citation apparatus and, and a language for doing this kind of work that is maybe a bit more specific to games. And I think that’s…

April 2nd

…games to the public.

  • Persona’s journey from PS2 hidden treasure to global phenomenon | TechRadar Francisco Dominguez compares Atlus’ business strategy to the midlist model of the book publishing world.
  • 3/22 5:00 PM (GDC #3) | DEEP HELL Skeleton reports from the IGF.
  • The New Super Mario Bros. Movie Embraces the Dystopia the 1993 Super Mario Bros. Movie Warned About | Paste Madeline Blondeau looks back at the campy 1993 dystopian satire that simultaneously scared Nintendo off films for 30 years while prophesying its eventual turn to corporate media convergence.
  • “The Super Mario Bros….

    Brendan Keogh | Keywords in Play, Episode 31

    …day deciding “Hey maybe we should unionise” because it’s been decades of people trying to start that and it’s never gotten off the ground. But it’s because of the increase of marginal creators, of indies, of whatnot, exactly the kind of people who exist in those positions because capitalism put them in these positions to not have workers’ power, ironically it’s them who have kind of been able to lead this unionisation movement which is to me super super fascinating and something I think, I guess not just games studies but maybe like labour organisation studies more broadly need to…

    99 Free Games from 2009

    …circus/vaudeville adage says entertainment is supposed to do.

    14. Post I.T. Shooter

    If you were to argue that there’s not a lot of good gameplay in this Petri Purho toss off, I sure wouldn’t disagree. There’s not much in the way of actual play involved at all, to be honest. But dang, it’s just so pretty. And it sounds so nice.

    15. Don’t Look Back

    A super minimalist shooter with myth based storyline from brilliant indie game designer Terry Cavanaugh. Many of the games on this list seem to be about paring back the excesses inherent…

    Abstract image evoking bird silhouette

    October 3rd

    …me he thought the anger and annoyance that this game evokes in you, the player, was a respectable achievement because that’s, like, the whole point of the story– that these men are angry and annoyed and ultimately impotent in the face of the world even though they kill a lot of people.

    Michael Abbott at The Brainy Gamer revisits Super Mario 64: “Even today, fourteen years and five flagship Super Mario games later, when Mario springs out of that green pipe and shouts “Wahoo!” I still get a little chill up my spine.”

    Speaking of Super Mario…

    Abstract image evoking bird silhouette

    January Roundup

    …the context of the games he wants to make which are about other feelings than “fiero” and “grip” (those are going into my lexicon).

    Christopher Floyd has completed PGR3 on Platinum: we mere mortals should remain humble in the presence of a true thumb warrior. Even if PGR3 was utterly lacking in personality, its courses still had character – none more so than the Nordschleife.

    Psepho wrote about the ‘accessible challenge’ of Super Hexagon, the magic of muscle memory and when the word “begin” becomes “again” through repetition. Have we all played Super Hexagon by now? You really…