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This Year In Videogame Blogging: 2015

…Luke Maciak, a Slavic person, took to task a frequent counter-argument of Moosa’s piece, that the lack of representation was true to ancient Slavic culture.

Katherine Cross, in her Gamasutra column, asserted that the cultural influence of a work doesn’t supersede criticisms of diversity: “being influenced by something should not mean being shackled to it.” And in response to the response he got on his original quick take of Moosa’s piece, Austin Walker went extensively into the purpose of criticism and the intentions of critics.

At Kotaku, Evan Narcisse gathered together a number of black critics and creators…

Episode 41 – Every Game a Painting

…channel into the future.

SHOW NOTES

Game Maker’s Toolkit YouTube Channel

Adaptive Soundtracks| Game Maker’s Toolkit

Half-Life 2’s Invisible Tutorial | Game Maker’s Toolkit

Analysing Mario to Master Super Mario Maker | Game Maker’s Toolkit

A Super Mario Maker Super Spin-Off Episode

Point and Click Puzzle Design | Game Maker’s Toolkit

Boss Keys

Sequelitis – Mega Man Classic vs. Mega Man X

Every Frame a Painting YouTube Channel

Game Maker’s Toolkit Patreon

Opening Theme: ‘Close’ by The Alpha Conspiracy

Closing Theme: ‘Wishing Never’ by The Alpha Conspiracy

This Year In Videogame Blogging: 2017

…Edith Finch

  • An Ode to the Cannery Level from What Remains of Edith Finch | YouTube – Super Bunnyhop – George Weidman George Weidman feels that Edith Finch‘s cannery level should be inducted into the canon of great, studied levels, for its ability to make you relate to humiliating drudgery.
  • The Villain of Edith Finch | YouTube – Joseph Anderson – Joseph Anderson Joseph Anderson goes through What Remains of Edith Finch, then commits to a reading that the older generation’s family mythmaking facilitated the harm and deaths of the younger generations.

17776

Abstract image evoking bird silhouette

March 31st

…TO WORK, IT BECOMES YOUR JOB – DEEP HELL Skeleton tempers Capcom’s comeback tour with questions about why the labour conversation in games so far hasn’t really extended to Japanese companies.

“It’s profoundly interesting that the labor conversation didn’t really trend towards Japanese games – of which stories about labor mismanagement are rife, until a more recent developer had positive words to say about needing an IV drip to continue making the new Super Smash Brothers.“

Art on Art

I haven’t included a lot of purely creative works in my time at Critical Distance

November 10th

…non-Byleth relationships feel more significant – Gayming Magazine Aimee Hart looks past the often-troubled player-character-driven romances in Three Houses to find some truly compelling character relationships.

  • Kingdom Hearts III’s Plot Problem is STILL Its Women Problem | Sidequest Azha Reyes approaches Kingdom Hearts III as a game that doesn’t know what to do with its women characters or how to capitalize on their agency.
  • How Super Mario Maker is helping families bond by creating together | Into The Spine Elizabeth Henges delves into the unique parent-child bonding opportunities afforded by Super Mario Maker as a platform.
  • March 7th

    …of isolation and “always online” fatigue.”

    Alternative Play

    We’ve got two fresh critical perspectives this week approaching Doom and Super Mario World from new angles, looking at how mods and hacks enhance out-of-focus elements and ideas that were there all along.

    • Sexual Glee and Doom | Medium Zsolt David makes the case, via Mauss, that Doom was horny well before the porn mods.
    • Unintended Behavior Embraces the Fun of Glitches | Jeremy Signor’s Games Initiative Jeremy Signor turns to the more experimental side of Kaizo with a romhack that lays bare Super Mario World‘s…

    Emilie Reed | Keywords in Play Podcast, Episode 2

    …research of these exhibitions as well as developing my own exhibitions.

    Darshana: You’ve got all this like super interesting historical detail that you start the paper with, like Lynn Hershman Leeson’s ‘Lorna’, which is billed as the world’s first interactive video art disc game. Are there trends that stand out or are clearly identifiable and are there any shows or works in particular that you think stand out as like turning points in terms of exhibiting videogames in museums and galleries?

    Emilie: Yeah, I guess when I started my research I was thinking about the major shows that…

    Aaron Trammell | Keywords in Play, Episode 12

    …our authors got more fans and more reads to their articles. So, yeah, thank you for an awesome interview. This was a pleasure to, to kind of dive deep into my brain and to talk extemporaneously like 10 minutes, a clip. So, thank you for hosting me and being so, generous with your time.

    Darshana: Not at all, like super, super glad to have you on.

    Darshana: We hope you have enjoyed this episode of Keywords in Play. For more great ideas around games check out criticaldistance.com. Or take a dive into the DiGRA archives at DiGRA.org.

    September 5th

    • Sonic the Hedgehog (Mega Drive) – Super Chart Island Oma Keeling doesn’t like the original Sonic the Hedgehog, and after reading their perspective, I’m not sure Sonic the Hedgehog likes anybody.
    • Blue Sphere – Super Chart Island Martin F reckons with Sonic 3‘s simple, sprawling minigame diversion.

    “Blue Sphere is a Sonic the Hedgehog game. This seems like a perfectly reasonable statement to make, but it’s also one in which every noun is to some degree debatable. Firstly; “Sonic the Hedgehog”.”

    Ball Is Life

    Our next feature examines the intersections of

    November 21st

    …with colonial oppression. Even with its exaggerated comic art, Legend is a highly effective narrative that showcases the immersive capabilities of indie games.”

    Art Talks

    Next up, we bring together a keynote, an essay, and an interview/chat, all of which revolve around the intersections between games and art-making.

    • DMs w Jeremy Couillard | Organic Plastics Jira Duguid chats with Jeremy Couillard about the relationship the games world has with the art world, the relationship it maybe could or should have, and also a little bit about virtual pets.
    • The Super Flat Design of Michiko…