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March 15th

…this in turn has prompted critical responses discussing the original game’s storytelling and characters, as well as what is at stake in any act of adaptation. A pair of authors this week seize upon some of these questions below.

  • The Last of Us Doesn’t Need a TV Series Adaptation | DualShockers Cameron Hawkins makes that case that even if its reputation for groundbreaking digital storytelling is overblown, The Last of Us gains nothing through live action adaptation.
  • Ellie’s Story Offers Crucial Queer Representation, But The Last of Us TV Series Should Focus on Bill – Gayming Magazine

Abstract image evoking bird silhouette

March 2020

…good for our mental and emotional well-being? In the case of the DOOM series, yes, suggests Screen Therapy… with caveats. (Autocaptions)

On Walking

Three videos offer different analyses of games built around modes of slow exploration.

  • Journey (2012) and Mental Health | Screen Therapy – Screen Therapy (8:39)

    Courtney Garcia continues her Screen Therapy series by discussing the emotional benefits of encountering ‘awe’ in Thatgamecompany’s Journey. (Autocaptions)

  • EcoGaming #4: (Capital “R”) Romantic Games – Lord Faust

    Lord Faust argues for rebranding “walking simulators” as “Romantic games” owing to their emphasis on positioning

May 10th

…global crises and uncertainty, it’s no surprise that players, writers, and thinkers are especially sensitive to both of these tendencies right now. Gathered here are four of the best pieces this week looking at both apocalypses and failed utopias in popular games.

  • Pathologic and the Morality of Illness Violet Adele Bloch draws thematic links between necropolitics, Pathologic, and COVID-19.
  • The video game apocalypses are already here – and they’re all around us • Eurogamer.net Ewan Wilson meditates on our collective fascination with architectural ruins and ruination, in culture at large and games in particular.
  • Not Mad,

Pathologic

Evangelista also makes some very interesting art historical comparisons between the Steppe people’s “herb brides” and the way that the colonization of the Americas was anthropomorphized as a female figure within late Rococo and Romantic painting. Definitely well worth a read.

Then finally the last piece within this compilation is from @grace_machine’s blog Grace In The Machine where she thematically deconstructs Pathologic 2 into several different categories. Like Lotus, @grace_machine focuses on the way the game concludes itself, however unlike many of the other recent authors in this section she explicitly notes that their article makes no deliberate

August 22nd

…and are willing to thread the right balance of play options through trial and error.

  • Speed Dating for Ghosts Is My Ideal Game | Sidequest Alenka Figa talks about what makes Speed Dating for Ghosts such an easy game to get into and stay into.
  • BIG QUEER WAR MACHINE | KRITIQAL Cynan-Juniper Orton finds conventional mech games wanting for humanity, and instead surveys how queer creators wrestle with questions of humanity and embodiment in interactive mech fiction.
  • “It’s not hard then to understand why queer folk might delve deep into the genre. A queer body…

    Metroid’s Samus Aran

    Critical Distance is proud to present this Critical Compilation of Nintendo’s series-spanning heroine Samus Aran, curated by Video Game Heart‘s Grayson Davis.

    Since 1986, the Metroid series has received much attention. The NES original, 1994’s Super Metroid, and 2002’s Metroid Prime are often regarded as some of the best games in Nintendo’s catalog, if not among all videogames. Linking all of these games is a character who has transcended the games themselves to become a provocative figure in her own right: Samus Aran.

    She is one of the most prominent women characters in gaming, and as such

    The Witcher 3

    …was stupid enough to leave everything in their hands because I didn’t believe in their success. But who could foresee their success? I couldn’t.”

    The microcosmic place

    All of the above pieces tackle how the world of The Witcher is constructed with business in mind. The world lives and breathes, operating as a functional space with ties to real-life, origins in resonant tales from folklore, mythology, and history, and measurably considered characters and cities with sufficient lore premises to seem realistically constructed.

    But there is also criticism that sets out to specifically analyze The Witcher 3’s minutiae….

    November 2020

    …and personal experiences that games evoke.

    • Playing the Last Guardian – John Battle (20:14)

      John Battle reflects on how their emotional responses to The Last Guardian are informed by personal memories of animal companions. (Autocaptions)

    • A Virtual Place to Call Home – eurothug4000 (12:07)

      Maria looks at which attributes make “home” spaces in games feel, well, homely. (Manual captions)

    • Getting Over It | A Meditation on Frustration – Cyril Focht (10:00)

      Cyril Focht discusses how Getting Over It With Bennet Foddy reveals some of the hidden complexities of frustration as an emotion. (Manual

    This Year in Videogame Blogging: 2020

    …material political conditions that marginalize many developers and writers, and also refuses to limit its political horizon to “getting paid” and the industrial pressures that come along with that.

  • La importancia de descentrarse | la era del videojuego Tom Gradep describes the broken promise that sites such as Kotaku, Polygon, and Waypoint, as well as the growth of video criticism on YouTube, might lead to radical changes in how we talk about games, observing that the discourse remains obsessed with big mainstream releases and next-gen consoles and continues to ignore culturally valuable work happening elsewhere.
  • Labor

    February 21st

    …Americans or Black people in general. Over 1,000 developers donated their games to The Bundle For Racial Equality and Justice available on Itch.io, which raised over $8 million. Several companies also made vague pledges to improve the situation of Black people in the games industry specifically. But what steps were taken, and how successful were they?”

    Military-Industrial Contest

    There’s been a lot of discussion about the representation of war and conflict in games this week, alongside what kinds of games and stories are deemed to be political from a western cultural standpoint. Our three selections on this…