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December 4th

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This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Character Select

Our opening section this week unpacks both thematic and structural queerness across a variety of games, alongside the lasting influence of these titles on players and developers alike.

  • The Powerful Queer Horror of Rule of Rose | Paste Madeline Blondeau makes sense of the tangled and messy childhood sapphic friendships of Rule of Rose (content notification for sexual abuse).

This Year in Videogame Blogging: 2022

…They appropriate our stories, but they change the setting, they make up a villain, and then they cast themselves as the hero. Their empty dioramas are filled with caricatures of cruelty and sadism. Their “reality” is voyeuristic and escapist. After all, they’re only tourists here.

  • Blame It on the Game — Real Life Katherine Alejandra Cross looks past the perennial linkages on the right between mass shootings and videogames to ask: what are the actual connections between popular media and violence? Spoiler: they’re structural.
  • The Man with the Gun is a Boy who Plays Games by

August 27th

…or a passing stranger you’ll never see again. How different could you really be?”

Source Texts

Now let’s look at irreplaceable originals, be they franchise-launching first entries or obsolesced media forms altogether.

  • Ys Ancient Ys Vanished: Ys is eternal | Kimimi The Game-Eating She-Monster Kimimi takes it back, all the way back, to the original, original Ys, a supremely confident endeavour even on its most humble of release platforms.
  • Journey to the Source: An Expedition along the Yangtze River | CD-ROM Journal Misty De Méo explores early innovations in interactive reference material via a…

Tingting Liu | Keywords in Play, Episode 27

…and conducted critical textual analysis on that. The other thing that I did is that I interviewed those rural migrants, how they perceived those in-game marriages – are they real or are they not real? And how those online gaming marriages can be translated to real offline romantic relationships. So, that’s basically what I did in that paper, and it gave me this, another lens really to look at how much we need more work on game studies because it has become a very important phenomenon in rural migrants’ lives, and I guess it’s the same too in other middle…

November 5th

…The Shortness of Horror Game Demos Makes Them All the Sweeter | Uppercut Jess Reed makes the case that the questions that go unanswered in demos make them a particularly good fit for horror games.

  • Nanatsu no Hikan Senritsu no Bishou: Not all main characters are created equal | Kimimi The Game-Eating She-Monster Kimimi comes away disappointed with a Dreamcast-era survival horror game that undermines its leading lady at every turn.
  • Don’t Fear the Reaver | Unwinnable Phoenix Simms reflects on energy vampires, false binaries, and Legacy of Kain’s Raziel.
  • “I cannot say forgiveness is…

    January 28th

    …are the layoffs at Microsoft, Riot, and elsewhere. We’re opening this week with a series of reflections and commentaries on an industry that, with few exceptions, seems to attach no value to its people.

    • Gaming Layoffs Show AAA Developers’ Refusal to Support the Industry’s Future | Inverse Robin Bea observes that while the industry bleeds people it also bleeds creativity.
    • lateral thinking with withered technology | you’ve run out of complimentary articles Bijan Stephen muses on the radical idea of a games company–or any company, really–investing in its people for the long term.
    • It Feels Weird

    April 7th

    …it can be scary. It can be uncertain. But it can also be a place of sojourn, beauty and identity.”

    At Great Paints

    In this week’s design-focused section we’ve got new perspectives on gambling and, yes, yellow paint.

    • Playing Balatro | Donkeyspace Frank Lantz takes a pharmakalogical approach to Balatro‘s juice.
    • Some Questions I Personally Find Interesting About Paint | Unwinnable Jay Castello moves past discourse to have a conversation about design and genre convention.

    “Not all artifacts of artistic creation are diegetic. We might instead choose to treat the yellow…

    Critical Distance Fansite Jam Roundup: March 2024

    • Playdate: The Unofficial Website Honestly, the way Nick so perfectly captures the whole visual identity of the Playdate here, you could have told me this was the device’s official website and I would have just believed you. Beyond the polish, you’ll find a lot of content here, including user guides, individual game writeups, and a plan to review all 24 games that come with the Playdate’s initial season pass!

      • Don’t miss: The sideloading guide!

    With a Twist

    None of our next four entrants play it entirely…

    April 21st

    …incisive deconstruction of the era-typical shooter.”

    Critical Chaser

    Hot on the heels of our recent Fansite Jam, here’s a lovely historical foray into the early gaming Internet to close out the week.

    • Revisiting the first video game websites from the dark ages | Eurogamer.net Alexis Ong chronicles the weird, wonderful early history of official game sites by talking to the creators who made them.

    “These sites weren’t just vehicles for information dissemination or marketing outreach, but dynamic, living entities that had to be tended to and fed and monitored by the devs….

    May 5th

    …up, indies and mods feature in this design-flavoured segment.

    • This Indie Game Captures The Alluring Liminality Of Pools | Kotaku Willa Rowe finds a nostalgic connection in the slightly backrooms-flavoured ludic meditation on indoor public pools.
    • The Impossibility of Mods Makes Them So Valuable | Unwinnable Elijah Beahm is here to remind you that yes, there’s a mod for that.
    • Indie Side — Robots, Murder, and Emos | Medium Mira Lazine sits down with developer Rileylessthan9 to chat about robots, transhumanism, the aftermath of bullying, and more.

    “I’ve read many stories where bullying