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March 13th

…of brutal honesty and self-reflection that, frankly, has been really helpful to me in understanding some of what Jane McGonigal has been talking about lately. Here’s how Stanton describes ‘Staying Alive in a Broken Reality’ [mirror].

Tom Chick was on a panel at GDC and I was silly enough to miss it! But he’s written about the experience so that’s good then: it’s all about what happened when he was sitting down next to a bunch of the designers of the games he panned recently. Yes, cringe worthy moments abound, but also some great points.

Hello Mr Brian…

October 2nd

  • Street Fighter Has Become the World’s Smallest Premier eSport, and That’s OK | VICE Gary Dooton shares a photo essay (and also regular text essay) from EGX. The sense of spectacle combined with cosiness described in the text essay comes through strongly in the carefully-frames photographs.

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  • Dear Esther: Landmark Edition is a delicate, embalmed object | Kill Screen Gareth Damian Martin considers how an object calcifies as it becomes a part of our memory, in this part-photo essay.

Audiogames

Moving on from sight

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January 14th

…paper for the Journal of Play.

  • Ritual of the Moon | First Person Scholar Kara Stone queers crunch, with analyses of the temporality of game development in dialogue with theorists such as Jack Halberstam and Jose Esteban Muñoz.
  • Political landscapes

    Writing about how games portray particular cities and countries in a historical context, two critics consider the conditions that change the places that are familiar to us.

    • How Yakuza’s City Changes From Game To Game | Kotaku Heather Alexandra describes the change and continuity that gives Yakuza games a sense of place.
    • “Rewriting…

    August 2020

    …in both the USA and Japan. (Autocaptions) [Contains spoilers for various games in the Metal Gear series] [Content notes: police violence footage]

    Oh, But What to Play

    Numerous essayists this month had a think about what goes into the makeup of their gaming preferences, leading to some personal meditations on anxiety, accessibility, approachability, style, and other elements of design.

    • Anxiety, Escapism, and Gaming Habits – Games As Literature (18:12)

      The Game Professor talks through his compulsion to play games for comfort during These Times against the internal and external pressures to play games for

    Ten Years of Penny Arcade

    …things fantasy leaves him with his own neurotic tendencies, like correcting the notion that Warhammer is ripping off Warcraft. These are the archetypes of people who play video games. Whether it’s explaining a game’s story or barking on Xbox Live for someone to bring it, these are roles that all of us have assumed at one point or another.

    Part of what makes their character work is also the tiny dashes of personality that go into each one. These aren’t just cookie cutter stereotypes, they are fleshed out with the personal details of Mike Krahulik and Jerry Holkins. Gabe’s

    March 17th

    …as creatures of social media, could we just as easily use our newfound abilities to become creatures of something else?”

    • The creative sparks ignited by Global Game Jam | GamesIndustry.biz Alicia Haddick highlights connections across languages, industries, and communities at the annual Global Game Jam.

    “These events spark creativity, offer a break from longer term projects, provide a chance for newer developers to meet fellow creatives and put together their first title, and potentially set people down the game development path for themselves. They harbor the hobbyist spirit that has existed since the beginning…

    Surfer Girl Reviews Star Wars

    …both cases, she insisted on also conducting her own interview of the interviewee, an interesting personal quirk.

    In her interview with Logan Booker, she revealed her disdain for MMOs, RPGs and licensed games, and even commented on the use of licensed music for games, saying:

    In quite a number of RPGs there is what seems to be this library music that companies have had since the early nineties and have kept recycling for their games. It is the most irritating thing in video games.

    When asked by Logan whether she ever had any interest in…

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    This Year In Videogame Blogging: 2018

    …He spends the video focusing on how Yasunori Nishiki does that with the game’s musical score.

  • Wallowing in Paratopic’s Inspired Mundanity | Sidequest – Liam Conlon Liam Conlon describes Paratopic in detail, getting at the effectiveness of the game’s themes where it finds the horror in cycles that continue on despite the results.
  • Opened World: Erasing Places | Haywire Magazine – Miguel Penabella Using Donut County and Nova Alea, Miguel Penabella explores how each game approaches the theme of gentrification and its effects on a community.
  • We Need To Talk About Florence And Emotional Labour | Mahli…
  • Gejun Huang | Keywords in Play, Episode 26

    …entrepreneurs in the Chinese digital game industry initiate their venture creation by investigating the relationship between their social capital and the key aspects of identifying entrepreneur opportunities in the pre-market entry stage. So, the two aspects I’m really interested in, they are opportunity recognition and opportunity evaluation.

    Drawing on semi-structured interviews with a total of thirty-three gaming entrepreneurs in Shanghai, I found that, their social capital played a minor role in their recognition of opportunities. These entrepreneurs adopt various approaches to accessing and mobilising their social capital based on their situated industry sectors. Those who focus on commercial

    April 3rd

    …game design can be more inclusive of blind players.

  • GDC ’16: World-Changing Games: How “We Are Chicago” (and all other games) Shape Society Josh Boykin considers what it means to portray Chicago’s black culture responsibly in games, and what effect that may have on audiences, taking We Are Chicago as a prime example.
  • Body Language & The Male Gaze (Video: auto-captions only) There’s a new Tropes vs. Women, this time about the male gaze and character animation
  • The Rational is Personal: Overwatch and Fan Debates Alisha Karabinus talks about getting up close and personal with the semiotics…