Search Results for:

Aseguranzas para autos La Mirada CA llama ahora al 888-430-8975 Seguro basico para auto Seguros por internet Que es un seguro de auto Asegurar mi coche Seguro de auto usa La caja seguros automotor

Abstract image evoking bird silhouette

July 31st

…be an FPS in every discipline.”

Radical performance

Having recognised the systems within which we live, and understanding our own position within them, what do we do to make things better? These piecces all provide interpretations of the consequences of player action.

  • This War of Mine: Human Survival and the Ethics of Care | Play The Past (Spoilers for This War of Mine) Gilles Roy describes the personal and social benefits of experiencing a simulation of the despair and determination of survival in a war zone.
  • In praise of travelling slowly in Shadow of…

February 20th

…online blog portion of KillScreen Magazine, J. Nicholas Geist wrote about ‘Violence remembered and forgotten’ [mirror].

Auntie Pixelante posted on her blog the words and slides from a talk [mirror]she gave this week about her game Mighty Jill Off :

in 2008 i made a game called MIGHTY JILL OFF. it’s inspired by a 1987 nintendo game called mighty bomb jack – a difficult game – and it’s about the masochistic impulses that players of challenging games have. they want to be challenged, they want to prove themselves, they want to be allowed to advance through the

September 22nd

…upon a novel idea: how about actually asking military servicewomen what they think of depictions of servicewomen in games?

Maybe It’s A Generational Thing

Damn kids on lawns, etc. On her professional blog, Hamlet on the Holodeck‘s Janet Murray shares her DiGRA 2013 keynote slides on the state of game studies.

Elsewhere, responses keep trickling in to Eric Zimmerman’s Manifesto for a Ludic Century. Zimmerman has collated many of the responses himself, and attempts to lend a little stronger context to it. Meanwhile, over on Kill Screen, Abe Stein takes issue with Zimmerman’s manifesto as attending largely…

October 27th

…Sex? That second one comes close, but manages not to fall into any pitfalls.

Miscellaneous

Those? Oh sorry. I haven’t gotten around to reshelving them yet. Sure you can have a look.

L. Rhodes at Polygon says sequels are sometimes good for gamers. He also wrote about how copyright law pertains to Super Mario Brothers and video games in general for Medium.

Jason Johnson wrote an interesting look inside the “failed” utopian New Games Movement.

And Mitch Dyer wrote on the all too depressing and all too real question of ‘how long can video games

February 7th

…Oral History

  • Gamasutra – Considering Street Fighter II’s legacy on its 25th anniversary
  • Psychology

    In The New Inquiry, Alfie Brown discusses the position of mobile games in relation to labour, arguing that rather than being counterproductive uses of workers’ time, they are designed to maximise compliance. Over on Medium, Alex Fleetwood discusses the difficulty parents have deciding how much digital distraction their children should be allowed, and offers his mixed digital-physical project Fantastic Beasts as an alternative for parents who feel alienated by screen-based play.

    • Seconds of Pleasure
    • What parents need to know…

    April 17th

    …founder of a Saudi women-only gaming convention

  • Professional Fake Nerd Girl | Maddy Myers Maddy Myers explores emotional labour, authenticity and the politics of sex work shaming in games.
  • “Meanwhile, women also face social pressure to distance themselves from sex work because Madonna and Whore are the only categories available to them. You’re either a Woman In Games or a Booth Babe, and that’s it! Rather than questioning the division, women just hurry to cast themselves in the Madonna category, which is a lot easier to do if you’re only surrounded by other Madonna types.

    May 22nd

    …To “GIT GUD” – You Don’t Need To Be “Good” At Games To Enjoy Them | Rock, Paper, Shotgun John Walker articulates a important position against the elitism of skill in games discourse.

    “The loudest voices are almost always from the smallest minorities of gamers, and when someone writes about – or videos themselves – being less “good” at a game, it is these loud voices that respond. Furiously and often cruelly, mocking and chastising, and ultimately dismissing, because they might have a better aim, or a greater affinity for a particular genre. However, as is very…

    June 12th

    …is that our anger is complicated and multifaceted. No art form should avoid the portrayal of an angry woman, but they should consider the ways anger is tied to a myriad of emotions.”

    • Lingerie is not Armor – Tropes vs Women in Video Games – YouTube (video, auto-captions) And finally, in case you missed it, a new Feminist Frequency video came out this week, critiquing the objectifying portrayal of women’s workwear.

    That’s all for this week! Critical Distance is community supported. You can help us out by contributing recommendations and/or subscribing to us on Patreon.

    August 7th

    …Self-love spectacle

    The uncomfortably intangible economi*]}*es surrounding leisure are explored this week in a video about Sonic and a stellar essay on gamer identity.

    • It’s Not Easy Being Blue – YouTube (video: auto-captions) Innuendo Studios riffs about Sonic’s lack of identity, and how it relates to subjectivity in the social media age.
    • Distraction, Consumption, Identity: The Neoliberal Language of Videogames | Sufficiently Human Lana Polansky calls for mass resistance and coherent labor politics, as an alternative to the divergent identity organising that can so easily be absorbed into the leisure and consumption of games.

    November 20th

    …work in esports and game design.

    • League Of Legends Teams Call For Changes In New Letter To Riot Ethan Gach fills us in on labor disputes at Riot Games, with some implications about the structure of esports that I found pretty surprising.
    • ‘The Zooniverse’: Where The Grind Actually Matters | PopMatters Mantas Krisciunas discusses productivity, serious games, and the juxtaposition of “grind” as a waste of time against Science as a worthwhile activity.

    “Out of all the reasons why gamers decide to launch themselves into hundreds of hours of repetitive content, I feel like