…few months back, discussing why he thinks “It all comes down to the meaning”.
Simon Ferrari has an excellent essay on BBC Channel 4’s game Sweatshop, examining how the procedural rhetoric evolves over the course of the game:
Essentially, the game begins as a cartoon sketch of factory labor. You don’t need to worry about worker fatigue, safety and morale. But Littleloud gradually “bakes in” more and more of this real-world content. By the end, you need to keep the floor stocked with water coolers, repairmen and fire marshals to keep your workforce alive.