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October 2020

This Month In Videogame Vlogging collects the best videos about videogames from the previous calendar month.

Re: Revolution

Lets begin with a couple of fascinating essays about how games depict the possibilities of revolution.

  • Judicial Opinions: What Makes Disco Elysium a Modern Classic? [Full Spoilers] – Noah Caldwell-Gervais (1:23:11)

    Actually, Disco Elysium is quite serious about being revolutionary, argues Noah Caldwell-Gervais. (Autocaptions) [content warning for discussions of alcoholism; suicide]

    I’ve heard people say Disco Elysium is cynical – in places it absolutely is. Its core, I think, is not. Disco Elysium is

December 13th

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Save States

It’s been a busy week for industry discourse no matter what spheres of gaming you move in, to say the least. Here’s a snapshot, courtesy of four authors, of some of the stories that matter most in the long term, beyond the industry accolades and tentpole releases of the moment.

  • How Toxic Online Culture Is Affecting Women In Games | CGMagazine Marie Gushie reflects on the last few weeks of games coverage

January 3rd

…the negative echoes signalled by their absensce. They look alternately at virtual worlds, material worlds, and the liminal boundaries in-between.

  • Tom Nook, Capitalist or Comrade? | Loading… Emma Vossen searches out what is really going on in the online discourse that alternately lionizes or vilifies Animal Crossing’s Tom Nook, and finds that the true takeaway might be the game’s raw power to bring people together to discuss radical economic reform.
  • My Journey to Solitude: Loneliness and Virtual Fatigue in The Elder Scrolls — Gamers with Glasses Nathan Schmidt recounts the ways in which The Elder Scrolls games

January 24th

…roles of libraries and museums in rural communities as classrooms maps neatly onto how these spaces are depicted and experienced in Stardew Valley.

“Real-world museums and libraries often supplement formal education. They have classrooms, teaching resources, and educators. However, while some institutions play a growing role in their community, some are also losing staff and resources. This particularly true for rural libraries. The Stardew Valley Museum and Library can be seen as an example of this real-world dynamic, neatly encapsulated in video game form.”

Binary Space Partitioning

Queer critics were wary of Cyberpunk 2077

Announcing: The List Jam

For this year’s writing jam, take the format of a list as a starting or ending point, as a way to re-orient and re-think how we write about videogames. Gather inspiration from the examples in the list above, or previous games writing jams, like the Speculation Jam, Lost Histories Jam, Visual Essay Jam or Manifesto Jam. Like past jams, your writing can take a variety of forms: plain text, hypertext, comics, zines, or even short games, so long as they engage with the theme somehow.

DATES:

February 14th-21st, 2021

GUIDELINES:

  • Decide on a topic…
  • January 2021

    Pim argues that Paradise Killer succeeds in the rare task of getting the player to do things the hard way for their own satisfaction. (Manual captions)

  • Searching for Disco Elysium – Jacob Geller (23:54)

    Jacob Geller turns to Italo Calvino’s novella Invisible Cities to understand the different ways Disco Elysium allows the player to come to know its fictional city-setting, Reveschal. (Manual captions) [Contains embedded advertising]

  • Disco Elysium, Roleplaying Heaven – Curio (39:23)

    Eric Sophia observes how Disco Elysium’s nuanced roleplaying system reflects Harry’s social inaction back through the player’s choices. (Autocaptions)

  • The Pursuit

  • February 28th

    …read a lot over the years about the association between games and cinema. Our next two pieces update this framework with new critical interventions, reiterating that the comparison has never been a perfect one.

    • Rethinking Videogame’s Relationship to Cinema with the Forgotten Aconcagua | Paste Waverly proposes that the long and troubled relationship between games and cinema is less a matter of art and more a matter of business.
    • Forget movies – games have much more in common with theatre | Eurogamer.net Grace Curtis traces the parallels between games and live performance.

    “like a

    The List Jam Roundup

    …hype cycle or trying to establish gamer cred hierarchy, these entries really wrestled with what it means to put videogames in a list, how we sort, order and select gaming history, and even the readings that can help us make sense of it.

    • A SERIES OF INCREASINGLY FRANTIC CRIES FOR HELP IN THE FORM OF TANGENTIAL VIDEO GAME LISTS by Aristaeus890
    • Congeries (or, THE ACTUAL TOP TEN VIDEOGAMES OF ALL TIME) by Rowan Crawford
    • A Games-As-Art Reading List For the Undergraduate Artist by Cynan Juniper Orton
    • Regrets 1961-1983 by Arcade Idea

    Alternate Histories

    March 7th

    …of isolation and “always online” fatigue.”

    Alternative Play

    We’ve got two fresh critical perspectives this week approaching Doom and Super Mario World from new angles, looking at how mods and hacks enhance out-of-focus elements and ideas that were there all along.

    • Sexual Glee and Doom | Medium Zsolt David makes the case, via Mauss, that Doom was horny well before the porn mods.
    • Unintended Behavior Embraces the Fun of Glitches | Jeremy Signor’s Games Initiative Jeremy Signor turns to the more experimental side of Kaizo with a romhack that lays bare Super Mario World‘s…

    Emilie Reed | Keywords in Play Podcast, Episode 2

    …the class where they’re comfortable those things. Like they just can’t like appreciate things that aren’t, you know, engaging. These art practices are seen as, by Claire Bishop as kind of ameliotory to, you know, things that would have helped with issues of poverty and social life and mental health that are kind of cut back on. She sees it, she sees it as, you know, potentially, obviously, it’s interesting to her because she wrote a whole book about it, but she also sees it as like potentially, you know, condescending and potentially a bit directing, you know, how art…