August 29th
…Moving forward, here’s two deep, crunchy critical dives on games past and present.
- Opened World: Refusing Labor – Haywire Magazine Miguel Penabella explores a playful game about labour, refusal, and boundaries.
- Super Mario Bros [1985] – Arcade Idea Art Maybury uses Super Mario Bros.‘ jazzy beats as a jumping-off point for subjecting the game–and games in general–to less-travelled analytical modes, synthesizing formal, poetic, and aesthetic approaches.
“Outside of that very last sentence, video game analysis as it has existed (including my own) bears no resemblance to music theory. Rather, it takes after literary theory.”
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