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August 29th

…Moving forward, here’s two deep, crunchy critical dives on games past and present.

  • Opened World: Refusing Labor – Haywire Magazine Miguel Penabella explores a playful game about labour, refusal, and boundaries.
  • Super Mario Bros [1985] – Arcade Idea Art Maybury uses Super Mario Bros.‘ jazzy beats as a jumping-off point for subjecting the game–and games in general–to less-travelled analytical modes, synthesizing formal, poetic, and aesthetic approaches.

“Outside of that very last sentence, video game analysis as it has existed (including my own) bears no resemblance to music theory. Rather, it takes after literary theory.”

April 2021

…eurothug4000 (20:09)

Maria explores how a ‘camp’ aesthetic – following Susan Sontag’s definition – is conjoured from the mix of fashion and historical reference points of character and environment designs in Bayonetta. (Manual captions)

  • Frictional Games Reviewed: From Overture to Rebirth – Pim is Online (1:59:49)

    In chronological order of release, Pim talks through each of Frictional’s games to date – from Penumbra: Overture through to Amnesia: Rebirth – along the way touching on issues like puzzle and narrative design in horror, the importance of soundtracks, and the recurring use of problematically gendered tropes. I like Pim’s

  • May 30th

    …the Past Jack Orchard studies the historical affective piety and religious self-harm–as well as their misogynistic elements–which inform and contextualize the art, architecture, and story world of Blasphemous (content notifications here for dead bodies, and references to self-harm and sexual violence).

  • ABSOLUTELY NOT | DEEP HELL Max Astrophel uses notable very bad TTRPG F.A.T.A.L. as a spirngboard to discuss our cultural fascination with bad media, and bad games in particular (content notification for several mentions of rape and sexual-assault-derived jokes in the game).
  • “Games have always had a bit of a different relationship to Shitty Art…

    August 2021

    …between games marketplaces, developmental processes and consumer cultures.

    • Investigation: How Roblox Is Exploiting Young Game Developers – People Make Games (22:43)

      Quintin Smith explains how the popular game creator tool/platform/marketplace Roblox exploits young (read: actual children) game developers by taking an enormous cut of sal*]}*es, incentivising spending on in-platform advertising, and gating earnings withdrawals. (Manual captions)

    • Exposing FRAUD And DECEPTION In The Retro Video Game Market – Karl Jobst (52:21)

      Karl Jobst argues that collusion, equity speculation, opaque advertising and shill bidding is leading to an artificial inflation of prices in the retro videogame collector’s

    December 12th

    …Goku game that gets by largely without Goku.

  • Der Wille zur Macht – Kimimi The Game-Eating She-Monster Kimimi looks beyond the Xeno metaseries’ reputation for heady religious and philosophical theming and strives to allow the first entry in the Xenosaga series to speak for itself.
  • “Sometimes fictional works include a religious reference because they’re trying to pass comment on the spiritual state of humanity and our need to find purpose within a vast and seemingly indifferent cosmos, and sometimes they do it because religion can be Mary Magdal*]}*en*]}*e’s skull encased in a solid gold helmet with

    Leon Xiao | Keywords in Play, Episode 15

    …the sense that not all players will be harmed by loot boxes not all players will overspend on loot boxes. However, because how the law has been applied in Belgium, some video games have been removed from the Belgian market. For example, Nintendo has removed Fire Emblem Heroes from Belgium, so Belgian players can no longer play those games. Some Belgian players who would never have been harmed by loot boxes can now no longer play those games. Loot boxes is an alternative or sometimes additional way to monetize video games. And for some players, it helps them to get…

    February 27th

    …only as interesting as its scars.”

    Counter-Narratives

    Popular games often accrue a critical narrative alongside any internal textual narrative they tell, whether that takes the form of Dreaded Discourse or a more evenhanded Consensus. To varying degrees, our next three featured writers go against these grains, offering new critical perspectives on well-covered titles.

    • Spiritfarer’s Recipe for Solarpunk | Unwinnable Phoenix Simms finds a solarpunk soul at the heart of Spiritfarer’s sustainable outlook and its focus on cooking as an expression of memory and nostalgia.
    • Broccoli Dungeon | Unwinnable Ruth Cassidy looks past the discourse

    Regina Seiwald and Ed Vollans – Paratexts | Keywords in Play, Episode 19

    …or posters, we all know those. But we also find more medium-specific ones such as avatar creation, that’s something that’s quite unique to games, and those are paratexts that can be addressed in different frameworks. So essentially, the main aim of our collection is to show students what games as texts are and what kinds of paratext surround them. And individual chapters in the collection do so from very different perspectives, such as unpacking the historical side of theories of paratexts, addressing how history is a paratext to games, and how paratexts themselves create game history. And all this is…

    June 13th

    …gameplay changes to The Sands of Time center around someone else’s fetishized vision, making their development perspectives seem superficial. When I was younger, the original game was “good enough” simply because that representation was so rare, but I didn’t have any frame of reference for who was behind the game. Years later, seeing changes to on-screen representation isn’t “good enough” — the people designing, animating, and writing the script matter just as much.”

    Critical Chaser

    Finally, to close out the week, here’s some poetry, poetry theory, and flash crit.

    • Level Up Your Poetry, Part 3:…

    July 3rd

    …in times of both personal and collective hardship.

    • How ‘the earth is a better person than me’ Explores Self-Love | Epilogue Gaming Flora Eloise explores the different branches of Kara Stone’s dreamlike meditation on earth-love and self-love.
    • Games are not gonna fix this | Malindy Hetfeld Malindy Hetfeld contemplates the role–and limits–of art in times of intersecting crises.

    “Not everything has to be life-changing or even useful. Sometimes all you need is just a charm, reappearing by the bins. But in order to do that, I need to be allowed to be sad and