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November 8th

…it but I was first intrigued by it when it was mentioned on one of the Videogames and Human Values Initiative’s podcasts, and then again on the Brainy Gamer Summer Confab podcast. Taken together, that’s now quite a case for what some might see as “just” a free-to-play Kids MMO.

This week, Lyndon Warren finishes his series on KOTOR 2 with a treatise on the character of Kreia, explaining how she problematises the ‘light side, dark side’ dichotomy of the Star Wars universe. In my pick for must read of the week. Warren says,

[Kreia’s] point is random…

September 14th

…bullies. In his piece, he echoes Laurie Penny:

I am a gamer, and this is my Tribe. It’s experienced remarkable social progress in recent years. And what’s fantastic about the games industry is that different artisans continue to create new, novel and interesting games that stretch my brain and make me think in ways that I didn’t before. I love games for this, and I love my tribe, because the REAL gaming scene gets that. It’s all about the games. It’s all about the community that loves games. It’s a community that is coming to the (sometimes painfully)

October Roundup: ‘Masks’

To all my fellow North Americans I say at last: Happy Halloween! And to everybody else: hello. Yes, it’s a time of year for disguising yourself and living a new life from behind a mask. Of course, we don’t really need a special day for that, we do it all the time in the games we play. This month’s Blogs of the Round Table explores ‘Masks’ and what they mean in games:

Masks serve a wide assortments of functions in many cultures. They’re ceremonial, playful, religious, criminal, empowering, and so many of other traits. They protect heroes

April 3rd

…of history, based on his expertise as a research archaeologist.

  • Brief Bibliography about IF History Emily Short provides an extremely useful chronology of interactive fiction, covering both the social organisation of IF communities as well as design change.
  • Pop’n Twinbee: Rainbow Bell Adventures Vincent K. considers the successes and failures of the design of 1985 Konami title Pop’n Twinbee
  • Opened world: Art Imitates Art Miguel Penabella immerses us in the intersection between games and conceptual art offered by Cardboard Computer’s Limits and Demonstrations.
  • “It makes sense that Cardboard Computer would be interested in the…

    April 24th

    …Screen podcast discusses the week’s talking points on labor in tech.

  • Passion | Emily Short’s Interactive Storytelling Emily Short shares her perspective on healthy creative working practices
  • Death March Crunches: 10 Causes and Solutions | Gamasutra blogs Clinton Keith gives a practical guide to ethical management
  • Game Dev Employees vs. Hobbyists vs. Entrepreneurs vs. Old-Schoolers vs. Everybody Else Rampant Coyote contextualises the conflict about employment expectations in the games industry by explaining the different roles and working arrangements that might be involved in a project.
  • A Productive Look at Burnout in the Games Industry (And Everywhere…
  • October 2nd

    • Street Fighter Has Become the World’s Smallest Premier eSport, and That’s OK | VICE Gary Dooton shares a photo essay (and also regular text essay) from EGX. The sense of spectacle combined with cosiness described in the text essay comes through strongly in the carefully-frames photographs.

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    • Dear Esther: Landmark Edition is a delicate, embalmed object | Kill Screen Gareth Damian Martin considers how an object calcifies as it becomes a part of our memory, in this part-photo essay.

    Audiogames

    Moving on from sight

    January 15th

    …Effect and Quest Logs | The Psychology of Video Games Jamie Madigan talks memory, motivation, and the completionist impulse in work and play.

  • Virtual Bodies in Virtual Worlds – First Person Scholar Benjamin Gattet provides an essential introduction to the work of Maurice Merleau-Ponty as it relates to games. Short, to the point, but could change the way you think about digital media forever.
  • “Games are not simulations of a physical world. They might contain elements that refer to a physicality, but they are not a transposition of elements from a natural world to a virtual

    March 19th

    This week’s critical writing changed my understanding of how games connect to the physical world and to urban life. Let’s go on a little wander through the winding paths of online discourse.

    Visuals and sound

    Slightly stepping away from our overwhelming reliance on text for critical communication, in these pieces critics use sound and visuals to explore games.

    • 304: Full Throttle Scenery Studies Ben Chandler carried out another in-depth visual analysis of point-and-click adventure sceneries, this time compiled into a PDF.
    • Waypoint Rescores: ‘Life Is Strange’ – Waypoint Mike Diver engages in an

    September 17th

    seeming to reify his values rather than challenge them.

  • “BioShock Infinite’s Tragic Heaven,” by Ed Smith – Bullet Points Monthly Ed Smith accepts the problems of political reasoning that Bioshock: Infinite presents, and argues instead that it makes a compelling argument through its manipulation of players’ emotions.
  • Opinion – Tacoma Takes Interactive Storytelling In A Promising Direction Elise Favis identifies what makes Tacoma’s approach to eavesdropping different to other games that use this storytelling conceit.
  • “Voyeurism isn’t new to games – we see it in franchises like Watch Dogs, where you hack electronic devices in…

    October 8th

    …interesting pieces on strategic design decisions made by games companies, two critics investigate the compromises and bargains made in order to seduce the right developers and players.

    • Why ‘Rocket League’ Killed All Its Weird Maps – Waypoint Andrew Hayward examines how level design priorities shift as a game becomes a sport.
    • How Sony’s biggest failure led to an indie renaissance | ZAM – The Largest Collection of Online Gaming Information Matt Suckley reports on the history of how indie-friendly business practices developed out of a desperation to attract developers.

    “The formal approval process at