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June 13th

…remasters in popular games.

  • How to Make the Video Game Industry Greener | WIRED Lewis Gordon chats with Ben Abraham about how the games industry must participate in and transform itself for an ecologically sustainable future (Curator’s note: Ben is a founder of and current board member for Critical Distance).
  • Gamers like you and me – GlitchOut Oma Keeling wonders who all these industry showcases are actually for, even when they’re ostensibly for “us”.
  • “Over and over and over, the games industries have been, like most things run by entertainment giants – financially risk heavy…

    July 24th

    “The deliberate design and intent behind the camera in Session is incredibly important when it comes to skating because the main way we’ve consumed skateboarding up until the Instagram age has been through street skating videos shot on these imperfect cameras with imperfect lenses and lighting. There is an endearing rawness there that Session mimics honestly.

    • Diablo Immortal’s microtransactions aren’t an anomaly — they’re expected | Polygon Still in the present, we now turn our mechanical attenion away from the satisfying and towards the predatory. Here, then, Kazuma Hashimoto situates Diablo Immortal’s monetization model in

    August 7th

    Welcome back readers.

    No major news from around the site today, though I have realized it may be a good idea to occasionally bump our own Patreon up top here, as opposed to just quietly linking it at the bottom every week. Every little bit helps, you know?

    This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

    Bringing Down the Walls

    We don’t reblog a ton of academic game studies material, partly owing to a problem many authors in this issue point out:

    September 18th

    …Drakengard that attempts to be welcoming to a player, instead actively trying to make them quit the game.”

    Off Script

    Next up, we’ve got three different and delightful explorations of critical themes–each of them slightly incongruously executed in their respective games.

    • Ghostrunner: el cliché de los ciberninja en el cyberpunk | GamerFocus Julián Ramírez unpacks the history and baggage of the cyborg ninja in cyberpunk media, finding its more interesting posthuman implications largely unexplored in the recent Ghostrunner (Spanish-language article).
    • The Endless Possibilities of Transness in Sonic Unleashed | KRITIQAL Danny McLaren explores how…

    October 2nd

    …of forming your own experineces with a game that has accumulated as much discourse and baggage and sheer weight as Kentucky Route Zero.

  • A Totem | Bullet Points Monthly Yussef Cole considers The Last of Us Part I as a sort of totemic work, increasingly more a representative arifact of design and industry ideology than a videogame sold and resold on its own merrits.
  • “It’s a museum exhibit that requires my participation, my enthusiasm. Less a history than a mutated memory. Less picture perfect than xeroxed and redrawn. A piece of ruin, of headstone, wrapped in…

    December 4th

    …has been the unconscious decision to play video games “buffet style,” where I put a little of everything on my plate and am surprised when I don’t have an appetite for second helpings right away. The buffet style gaming approach is far different than how I’ve typically played games in the past. Rather, especially when I was actively Twitch streaming, my previous approach to playing games involved playing one game through to completion before moving onto the next temptation on my list. This year, I have given into the temptations all at once, spreading myself thin over a number of…

    January 15th

    …| PixPen Sam Howitt embarks upon an expedition to Eorzea.

  • Langrisser 2+2 | Kimimi The Game-Eating She-Monster Kimimi continues her survey of the tactical RPG series with this samey but serviceable course correction after the more experimental Langrisser III.
  • “So Langrisser IV is creatively timid, and unfortunately you can feel that as you play. It’s cautious. It’s eager to please, to show you things that are like other things you’ve seen before. It doesn’t try to beat Der Langrisser at its own standard-setting game, but meekly offers something comfortably similar to it instead.”

    Language…

    March 26th

    …Life (and gathering a lot of years of thoughts in one place) | Punching Robots Club Rob situates the latest arcade-style game from Llamasoft in relation to their decades of output.

  • Ys [1987/1989] | Arcade Idea Art Maybury tucks into what is–narratively, mechanically, audiovisually–a sublimely vibes-based RPG.
  • “Ys is a relaxing experience, and inviting the player to frequently pause for a short moment is congruent with that. There are some games that are all frenetic activity all the time and no rest, and though that might be the Most Video Game, I don’t think that’s an…

    June 12th

    …all these same things and wondering. What’s under this tall grass, what’s up at the top of that tree? I mean I’m 96 and ain’t climbing no trees but I can still wonder. I guess I’m liking outside more than I thought I did from this game.”

    AND Gates

    Both of these next two selections combine genre and history in differently productive ways.

    • Game Pile: Kings Quest I | press.exe Talen Lee does a little bit of genre genealogy amidst a very short history of videogames.
    • History is political: games are propaganda | SDHist…

    June 18th

    …comparison was, perhaps inevitably, Skyrim. Six years later the discussions on open world games have progressed and Tears of the Kingdom now finds itself most readily in conversation with Elden Ring.

    • I Know This Place : How Tears of the Kingdom Changes Everything About the Zelda Series | Quinn Blogs Quinn Stephens plays The Legend of Zelda X-2 and reflects on a franchise that may have just finally grown up.
    • I can play Zelda: Tears of the Kingdom fearlessly, thanks to Elden Ring | Polygon Nicole Clark embraces the inevitability–and hilarity–of death in Elden Ring and takes