June 13th
…remasters in popular games.
“Over and over and over, the games industries have been, like most things run by entertainment giants – financially risk heavy…
…remasters in popular games.
“Over and over and over, the games industries have been, like most things run by entertainment giants – financially risk heavy…
…
“The deliberate design and intent behind the camera in Session is incredibly important when it comes to skating because the main way we’ve consumed skateboarding up until the Instagram age has been through street skating videos shot on these imperfect cameras with imperfect lenses and lighting. There is an endearing rawness there that Session mimics honestly.”
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Welcome back readers.
No major news from around the site today, though I have realized it may be a good idea to occasionally bump our own Patreon up top here, as opposed to just quietly linking it at the bottom every week. Every little bit helps, you know?
This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.
We don’t reblog a ton of academic game studies material, partly owing to a problem many authors in this issue point out:
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…Drakengard that attempts to be welcoming to a player, instead actively trying to make them quit the game.”
Next up, we’ve got three different and delightful explorations of critical themes–each of them slightly incongruously executed in their respective games.
…of forming your own experineces with a game that has accumulated as much discourse and baggage and sheer weight as Kentucky Route Zero.
“It’s a museum exhibit that requires my participation, my enthusiasm. Less a history than a mutated memory. Less picture perfect than xeroxed and redrawn. A piece of ruin, of headstone, wrapped in…
…has been the unconscious decision to play video games “buffet style,” where I put a little of everything on my plate and am surprised when I don’t have an appetite for second helpings right away. The buffet style gaming approach is far different than how I’ve typically played games in the past. Rather, especially when I was actively Twitch streaming, my previous approach to playing games involved playing one game through to completion before moving onto the next temptation on my list. This year, I have given into the temptations all at once, spreading myself thin over a number of…
…| PixPen Sam Howitt embarks upon an expedition to Eorzea.
“So Langrisser IV is creatively timid, and unfortunately you can feel that as you play. It’s cautious. It’s eager to please, to show you things that are like other things you’ve seen before. It doesn’t try to beat Der Langrisser at its own standard-setting game, but meekly offers something comfortably similar to it instead.”
Language…
…Life (and gathering a lot of years of thoughts in one place) | Punching Robots Club Rob situates the latest arcade-style game from Llamasoft in relation to their decades of output.
“Ys is a relaxing experience, and inviting the player to frequently pause for a short moment is congruent with that. There are some games that are all frenetic activity all the time and no rest, and though that might be the Most Video Game, I don’t think that’s an…
…all these same things and wondering. What’s under this tall grass, what’s up at the top of that tree? I mean I’m 96 and ain’t climbing no trees but I can still wonder. I guess I’m liking outside more than I thought I did from this game.”
Both of these next two selections combine genre and history in differently productive ways.
…comparison was, perhaps inevitably, Skyrim. Six years later the discussions on open world games have progressed and Tears of the Kingdom now finds itself most readily in conversation with Elden Ring.
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