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Abstract image evoking bird silhouette

November 27th

…is neoconservative, being both moral and regulatory and having encounters that frequently revolve around ideas of controlling sexuality and identity. Goodneighbour is neoliberal, being amoral in its ends and means with inhabitants enjoying drugs, jazz and paying the Sole Survivor to enact state-sanctioned violence against its inhabitants.”

Mafia III

A particularly important example of historical portrayals in games at the moment is Mafia III, which has attracted a great deal of insightful writing over the past few weeks. This week is no exception.

  • Mafia 3 (Spoilers) | YouTube (Video: auto-captioned) Chris Franklin gives an overview…

April 10th

…Katrina).

  • Digital Games in the Real World : The Design of the Game World of Jason Rohrer | Gamasutra blogs Yugon Kim describes the practice of exhibition design as a kind of impressionistic commentary on the games being shown.
  • Games criticism as architectural disintegration | Memory Insufficient Owen Vince wrote a piece for my publication Memory Insufficient on alternative methods for games criticism.
  • “If “weird” games celebrate their own lack of finality, their own brokenness, should we break our writing too?”

    The possibility space

    Games are often about traversal, metaphorically or literally.

    Final Fantasy VII

    …US emissions from gaming are the equivalent to putting five million more cars on the road. Electricity demand from gaming in California alone is forecast to equal Sri Lanka’s entire consumption in 2021.

    Although only one part of Final Fantasy VII Remake has been released so far, all signs point to Square Enix remaining fully committed to, if not doubling down on, their original political vision. Kat Bailey writes for USGamer about the care taken to flesh out the new iterations of Midgar and Shinra as reflections of our late capitalist society: “It’s unsparing in its depiction of…

    Rob Gallagher | Keywords in Play, Episode 4

    …internet about you that you don’t even know about for advertising and algorithmic curation and all of those sorts of things. But something I found really interesting is that in your research you also connect these games like Christine Love’s ‘Don’t Take it Personal Babe’, which was the first one that you mentioned but also her later stuff like ‘Analogue’ and the ‘Hate Plus’ series, which also kind of involve snooping around in a database of things that you’ve come across and also Fullbright’s ‘Tacoma’, which has a similar concept. These are all games where the player explores a database…

    Book Launch: Pandemics & Games Essay Jam (Online)

    Event Details

    • Date: March 26, 2022 1pm – 2pm Eastern time
    • Location: Discord

    Join Critical Distance and Arizona State University’s Center for Science and the Imagination for the launch of our new, free ebook, Sickness, Systems, Solidarity, which explores the tangled relationships between pandemics and games, both digital and analog.

    Sickness, Systems, Solidarity collects more than 30 short essays created as part of the Pandemics and Games Essay Jam, exploring topics ranging from the kinds of social connections games provided during the COVID-19 pandemic, representations of pandemics and other transmissible diseases in games, how

    August 8th

    …at Activision which, citing a number of sources, alleges pressure is often put on developers to conform to focus testing, and in particular to conform to profitable sterotypes. The result, as investigated by Alexander, is often to the detriment of the representation of female protagonists, and the practice is so much in evidence apparently that there are “No Female Heroes At Activision”. Top shelf journalism, the likes of which is all too rarely seen in the enthusiast press.

    Daniel Primed at his personal blog attempts to ‘deconstruct the Mario franchise on the Game Boy’.

    At Bitmob Omar Yusuf…

    September 18th

    …understand the logic behind all of these decisions, but I’ve always been confused about why I wasn’t allowed to play The Sims.

    And similarly, blog-mate Laura Michet looks at Portal 2 and ‘The Power of Pettiness’, drawing parallels between the two entries in that series and the first two Alien films:

    To me, Portal 1 was very much like these films. Two female characters dueling to the deadly death on terms unlimited by the fact that they are ladyfolk? The antagonist is an inhuman freak? The protagonist strengthened by her humanity (in this case, by the…

    December 15th

    Hello. Hello. It’s me again. Kris. I know it’s been a while. I assure you, longer than I intended.

    Rest assured I have read all your kind words, and that despite a less-than-ideal turn of events since Ben’s announcement I am doing well. I hope you, too, are doing well. I hope all of us, alone or together, are doing well.

    Welcome to This Week in Videogame Blogging.

    Histories

    Let’s start with a solid foundation. On Play the Past, Angela R. Cox praises the historical specificity of Sierra’s 1999 release, Pharaoh. Elsewhere, Owen Vince explores

    Abstract image evoking bird silhouette

    March 2nd

    Thinking About Specific Games in Detail, or T.A.S.G.I.D.

    Paul Haine writes about strange envy, or “aspirational living” in Animal Crossing.

    Patrick Lindsey wonders about the modes of death living in Far Cry 2. A sample:

    The game had already long since established its yawningly casual acceptance of extreme graphic violence. I’d listened to soldiers scream as they burned alive on the savannah, shot unarmed hostages in the face while they pleaded for their lives. It’s safe to say that I—both as player and character—had been successfully desensitized to Far Cry 2’s brand of carnage. I’d

    September 7th

    …have the right to even be in the conversation. I shouldn’t even say “lately” because it’s always been a battle to be heard, but lately, it seems to be an even more uphill battle.

    Perhaps it needn’t be said, but this is an opportunity to listen.

    The Past is Now… Also

    Reflecting on the last few weeks, Anna Tito offers her own history of how she became a game developer, noting that women have always been in the geek world. While her whole story is worth reading, her conclusion provides such an emphatic memento for the…