Search Results for:

bodies

November 2014: ‘Home Sweet Home’

…their own. Unlike customizable avatars, these places become part of the fabric of the game environment. We can travel away from them, packed with gear for battle, or we can travel back to them in search of a bed to rejuvenate our bodies, souls, and possibly our magika. They can be urban or rural. They can be ours alone or communal spaces. Much like real homes, they are what we make of them.

Tell us about homes you’ve made in games. Have you built a home and started a family in Skyrim? What music did your Commander Shepard relax…

Abstract image evoking bird silhouette

November Roundup: ‘Home Sweet Home’

…about “Home Sweet Home” and the places we carve out in digital spaces:

There are many games that allow players to carve out and claim a space to call their own. Unlike customizable avatars, these places become part of the fabric of the game environment. We can travel away from them, packed with gear for battle, or we can travel back to them in search of a bed to rejuvenate our bodies, souls, and possibly our magika. They can be urban or rural. They can be ours alone or communal spaces. Much like real homes, they are what

March 15th

…plenty of pointed observations:

Amidst arguments on Twitter and Reddit about whose favorite games are more valid, while we worry about the perfect distribution of bodies in our sci-fi fantasy, the big machines of global systems hulk down the roads and the waterways, indifferent. It is an extravagance to worry only about representation of our individual selves while more obvious forces threaten them with oblivion—commercialism run amok; climate change; wealth inequality; extortionate healthcare; unfunded schools; decaying infrastructure; automation and servitude.

In a similar vein, writing for his personal blog, Critical Distance’s retired founder Ben Abraham considers…

May 10th

…very much sympathised with. Sometimes Ishida needed to be picked up. Often I felt I needed picking up too.

Weighty Ghost

Writing for Offworld, Aevee Bee describes the agency involved in controlling how her avatars make contact with others. Whether through dodging attacks or controlling the flow of a fighting game, Bee describes the pleasure and power in being the one who “controls the conditions of touch.”

Todd Harper uses Bee’s essay as a launching pad for one of his own. Harper discusses the bodies and movements in games that erase or diminish his own body,…

02: Danger

…to experience an unsafe kind of harm (or, something that is emotionally harmful but physically safe). I don’t think games actually have ever been very great at this — they’re really good at being scary, but I don’t have that same connection to the bodies, so they’re about as connective as a movie for me. It Follows put me in a mindset of its reality a lot more than P.T.; I had trouble sleeping and my brain kept pushing me to consider the premise seriously while simultaneously knowing it was fake, but I watched it knowing it would happen.

October 18th

…players!’ Look at a natural and what do you think? ‘Boy, that sure is… middle of the road.’

Not Your Mama’s Gamer continues putting out excellent content, as Alex Layne comments on a culture of entitlement and “participation medals” as facilitators of aggression, specifically against women in the gaming world:

Women don’t need participation medals. We fight every fucking day to gain an inch more at the table, to gain one more penny toward equal pay, to gain some semblance of control over our own bodies. We have never been entitled to the world, so we…

October 2015

Elsewhere, Castle Couch argues that the developers of The Swindle and Lovers in a Dangerous Spacetime both use procedurally generated levels to their own unique ends.

Over at Cannot Be Tamed, Pam takes a look at Rule of Rose, a rare and controversial horror game released to the PS2. To accompany her entire playthrough of the game, the video below offers a critical review. (Content Warning: graphic imagery of harmed bodies.)

Next Up, Danielle Reindeau and Patricia Hernandez play a loose creation of Alien: Isolation made in Mario Maker and compare…

March 2016: ‘Choreography’

Hello readers from around the internet. It is time once again to introduce another edition of Blogs of the Round Table! It’s time to get up and move for this edition of BoRT, as we want to know how you see the influence of ‘Choreography’ in games:

How do human bodies in motion influence games? Is there something scripted about how we move together in our games or should games make us move around more? is choreography in games limited to fighting or are there other ways of moving just as interesting? How do party and music

April 3rd

…onset of helpless boredom that comes with slaying fifteen creatures in a row for a five-part quest or running around gathering herbs over and over and over, I soon learned keeping my attention span barely above water had a way of slowing down my heart rate like a mug of warm tea.”

Privilege

The semiotics of bodies clash with the diverse experiences of embodiment in these articles about diversity.

  • Meet the blind gamer with a Killer Instinct Wesley Yin-Poole interviews “Sightless Kombat”, a top-ranking Killer Instinct player who relies entirely on audio cues, about how…
Abstract image evoking bird silhouette

March Roundup: ‘Choreography’

Hello once again all, it feels like I’ve been going like crazy lately but when the music’s this hot I can’t help but move. This past month we have asked you how your own worlds of play have been shaped by ‘Choreography’ for another exciting episode of Blogs of the Round Table!

How do human bodies in motion influence games? Is there something scripted about how we move together in our games or should games make us move around more? is choreography in games limited to fighting or are there other ways of moving just as interesting?