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bodies

April 24th

…Normative Institutions | Not Your Mama’s Gamer Ashley J. Velázquez compares the politics of Call of Duty and This War of Mine.

“Not only are aspects of gender present, but generational constructs are as well. Grandparents, parents, and children are all bodies experiencing war in varied ways, challenging the normative perceptions of what war is, what war means, what war does, and who survives war.”

Companions

Discussions on the gendered (and species-dependent) division of emotional labor emerge in writing on relationships in game narratives.

  • Even More Daddy Issues: Fatherhood and Gendered Labor…

May 1st

…explores the haptic feel of Dishonoured as a site of aesthetic expression

“The physical shape of the trigger is narrow, iconic of the point or cutting edge of the blade, and the motion required to activate its player ability is, concretely, a compression or plunging, iconic of the stabbing or plunging of the blade itself into the enemy.”

Smash hits and flops: a brief history of ragdoll physics | ZAM

Douglas Fry shares some well-researched insights into how and why the tragicomic simulation of limp bodies became so ubiquitous in games.

“Hugh Reynolds

Abstract image evoking bird silhouette

April Roundup: ‘Food’

…dedicated to food, the eating of it, and the scenes in which it is eaten. Her contribution to this pot luck is an analysis of how food quite literally shapes the protagonists’ bodies in the Fable series. Although Davis notes the treatment is far from perfect, Fable offers a rare look at the physicality of food:

Both Fable and The Sims depict fatness as something that simply happens when you eat food, when in reality food is necessary and fat is complicated; on the other hand, that is not more unrealistic than Skyrim‘s svelte warriors famously downing multiple

September 18th

…isn’t one that will likely help the world at large, but it’s still one I find useful for myself. This week has given me a lot of unique perspectives, which I’m enthused to get to share on This Week in Videogame Blogging! This week is huge, so let’s get right to it.

Looking Through Our Bodies

The idea of an alien perspective is often a hard lens to look through without sharing frames of reference. Things like identity and accessibility are too rarely explored, but too valuable not to.

  • In Defense of the Mini-Map: Gaming with

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February 21st

…concluded his series of posts on interactive narrative

  • Options for Ethnicity in Character Creators, Part 3: Faces and Bodies | Gamasutra: Frida Svensson Frida Svensson concluded her series on ensuring diversity in character creators.
  • Critical inclusivity

    As well as incisive writing on the structural exclusions in games culture, there was some positive news about concrete action being taken within games criticism to center the needs of disabled players.

    • Taming the Inexplicable | The New Inquiry Liz Ryerson discusses the social conditions around indie darlings such as The Witness.

    “Corrypt and Starseed…

    Abstract image evoking bird silhouette

    February 12th

    …beside their bodies (29). It makes sense then that the richer view made possible by a third-person POV provides a better translation of these perceptual abilities (30).”

    Crusty old man

    Another way that games communicate knowledge is through the subtleties of visual art, from character-building through costume to overall technique and style.

    • An Appreciation Of Pixel Art, Gaming’s Most Beautiful Style (Video, auto-captioned) Leo Wichtowski argues for a reading of pixel art not as a style, but a technique.
    • How Ethan’s sleeves saved Resident Evil Ray Porreca uses costume design as a lens for…
    Abstract image evoking bird silhouette

    March 26th

    …children, body horror, and sexual assault. I’ve read the warning, show me the content

    • Sex Workers and Video Games – First Person Scholar To open this section with something more broadly about the poor treatment of women’s bodies in games, Kaeleigh Evans and Emma Tarver present their research findings on the exploitation of images of sex workers as narrative devices.
    • Late Night Ponderings: Horror Games Vs Horror Elements – YouTube How might we understand what makes an ordeal into a horror? Red Angel sets out genre boundaries, arguing that it is helplessness that defines horror.
    • Horror

    Kill Screen archive

    …days vr

  • luigi death stare and why memes take root
  • chicagos bit bash proves how pleasant videogame events can be
  • return aphex twin and why it matters
  • how group players cracked open quake 3 and found new way play
  • low poly 3
  • poly generational 2
  • poly generational
  • kim kardashian hollywood isnt fantasyits real
  • ridiculous ads eve onlines alliance tournament
  • making meaning out barren sunless sea
  • virtual realitys mad scientists are trying make our bodies disappear
  • machineers teaches you programming or without your consent
  • childs play
  • internationals…
  • November 12th

    …and expropriation of the knowledge and bodies of lower class communities.”

    Unmade reality

    This week saw a few pieces addressing spirituality, with musings on death, comfort, and how to develop wisdom.

    • What Remains of the Body in A Mortician’s Tale | Pshares.org Patrick Larose praises Laundrybear’s death-positive game for its portrayal of the uncomfortable disconnects and competing interests that often play out in mourning rites.
    • It’s So Beautiful: Music and Spirituality in the Wind Waker | Zeal Sean Rose tells a story about spiritual comfort and musical enchantment.
    • Art Tickles: Heroic Levels of…

    November 19th

    …his mind and body are affected by the events he endures.

  • Wolfenstein 2 and Mending Broken Things | Brendan Keogh Brendan Keogh’s take also highlights the body, and seems to see this game as a text that pays witness to cultural pain.
  • “Wolfenstein 2: The New Colossus is about the ultimate fragility of two types of bodies that underpin Western values: the male adult and the liberal state. Each is a conceptual object that we expect to function perfectly—right up to the moment that they break down completely when confronted with something they were never built…