Fun

Fun takes on many meanings in games, but here I’m using the tag for humorous articles.

June 23rd

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Welcome back, readers. First of all, if you haven’t already checked out Gilles Roy’s stellar Critical Compilation on Assassin’s Creed III, I can’t recommend it enough! After so many sequels, III remains a sort of critical flashpoint for the series, so there’s…

June 2nd

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Welcome back, readers, and happy Pride Month! Many of this week’s selections can be related back to the notion of inclusivity in some way. The decisions you make as a designer to include (or not include) accessibility and/or difficulty options affects who…

May 26th

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Welcome back, readers. So, gaming disorder, huh? That’s a thing this week. I’m interested to see what kinds of critical responses emerge on this topic over the coming weeks, and how that influences (or doesn’t influence) the turn by big publishers towards…

Abstract image evoking bird silhouette

May 12th

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Welcome, readers (and Happy Mother’s Day to those who observe it today!). In reflecting on the major labour stories in games news this week, I think it’s important to keep in mind that while everyone under abusive management suffers, women, queer, and…