August 11th
byWelcome back, readers. Take a deep breath. Give yourself some space to be still, to practice gentleness, if you can. I’m going to go ahead and throw up a Content Notification here, as I’m about to work my way through some upsetting…
Welcome back, readers. Take a deep breath. Give yourself some space to be still, to practice gentleness, if you can. I’m going to go ahead and throw up a Content Notification here, as I’m about to work my way through some upsetting…
Welcome back, readers. I’m always surprised, in an exciting, fun kind of way, by how writers seem to sync up with one another from week to week on different topics in ways that aren’t necessarily guided by the games news cycle. One…
Welcome back, readers. First of all, if you haven’t already checked out Gilles Roy’s stellar Critical Compilation on Assassin’s Creed III, I can’t recommend it enough! After so many sequels, III remains a sort of critical flashpoint for the series, so there’s…
Welcome back, readers, and happy Pride Month! Many of this week’s selections can be related back to the notion of inclusivity in some way. The decisions you make as a designer to include (or not include) accessibility and/or difficulty options affects who…
Welcome back, readers. So, gaming disorder, huh? That’s a thing this week. I’m interested to see what kinds of critical responses emerge on this topic over the coming weeks, and how that influences (or doesn’t influence) the turn by big publishers towards…
Welcome, readers (and Happy Mother’s Day to those who observe it today!). In reflecting on the major labour stories in games news this week, I think it’s important to keep in mind that while everyone under abusive management suffers, women, queer, and…
Hello readers! This week’s labour abuse spotlight is on NetherRealm, and the story runs pretty much the whole way through the studio’s history. I hate that my touching on this is practically a weekly feature in its own right at this point,…
Welcome, readers. There’s a lot of looking back in critical games writing this week, which makes sense to me, since for many it’s a holiday weekend and we are in kind of a lull period between GDC and E3. Big releases have…
Happy Sunday, readers. There’s new Deorbital this week, which under any circumstances kicks ass, but this time around it’s bittersweet news, as the publication is going on hiatus while the team seeks out new ways to keep the project funded. Deorbital produces…
Happy Sunday, readers! First of all, if you haven’t already seen it, we’ve got a new Critical Compilation this week–this time on the Mass Effect Trilogy, courtesy of Emma Kostopolus. She’s gathered a bunch of great writing on how the series intersects…