September 4th
byAfter a week of taco trucks, it’s time to settle down and digest the meaty issues in games criticism. A quick note before we continue: Critical Distance is just $40 away from the Patreon goal that allows us to stay afloat and…
Between vintage games collections, retro aesthetics, and the increasing interest in games from the museum sector, the position of games in their own time is a topic close to many people’s hearts. Games themselves are a medium that plays with time, inheriting questions of pacing and anticipation from cinema.
After a week of taco trucks, it’s time to settle down and digest the meaty issues in games criticism. A quick note before we continue: Critical Distance is just $40 away from the Patreon goal that allows us to stay afloat and…
This week’s blogging has me thinking about how developers manage the expectations of others, the roots of protagonists’ personal ethics, and how players’ morality is shaped by the expectations of people around us. Blame, shame and guilt chase each other around the whole of this roundup, as writers…
Many have said this week that all public discourse seems to be about one of two topics: on the one hand, viral anger, collective outrage, and bigotry; and on the other hand, Pokémon Go. No man’s land Much of this week’s writing is in some way…
After a troubling set of weeks, it seems a lot of games critics are thinking about how escapism is more than it appears on the surface. A major theme of this week’s blogging is how games can provide a sense of release…
I am spending a few days staying in a cheap Bed and Breakfast in an run-down Victorian seaside resort in the North of England. It is a spooky place where nothing seems to make sense. At one point I saw a white…
This week, I’m at Doc/Fest Sheffield, watching documentary films, trying out some exciting new VR projects, and listening to people talk about truthful storytelling in screen media. So far I’ve seen software allowing a holocaust survivor to keep answering people’s questions long…
This roundup comes a little bit late, as I was kept busy this week by a conference about care and technology. As it turns out, the topic of care is not a bad lens for looking at this week’s blogging! Stardew Valley…
This week sees some fantastic thoughts on role-playing. Which roles are represented in narratives, what it would have been like to play a particular role in its historical context, and how we deal with the pressure to perform in a particular role….
Welcome back! I’m filled with determination after spending three days running a small exhibit of games, talking with artists who are more familiar with work in other mediums about some of the things that make this form critically interesting. I did most of the…
This week as I read games blogging from around the web, I’m thinking about how games criticism reflects the many uses of software as tools and contexts for cultural practices. A game can be like a pair of shoes that you slip on…