temporality

Between vintage games collections, retro aesthetics, and the increasing interest in games from the museum sector, the position of games in their own time is a topic close to many people’s hearts. Games themselves are a medium that plays with time, inheriting questions of pacing and anticipation from cinema.

October 27th

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Welcome back, readers. There’s lots of interesting writing on games this week, particularly from non-gaming-focused outlets. There’s also, it seems, a whole lot of big-name titles with really interesting writing coming out right now. Disco Elysium and The Outer Worlds come immediately…

September 1st

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There’s no shortage of essential, boundary-pushing critical games writing these days, and that’s no less true this week. I’ve said before that it’s a pleasure and a privilege to curate this work, and I mean that. (Content Notifications: physical/emotional/sexual abuse) I had…

July 21st

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Welcome back, readers. So a delightful trove of documents and materials have surfaced this week detailing the early development history of the The Sims and how queerness was an integral–and subversive–inclusion from the beginning. And of course, it largely comes down to…