temporality

Between vintage games collections, retro aesthetics, and the increasing interest in games from the museum sector, the position of games in their own time is a topic close to many people’s hearts. Games themselves are a medium that plays with time, inheriting questions of pacing and anticipation from cinema.

December 1st

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Welcome back, readers. This week there’s an emphasis on communities, and especially indie development communities and their relationship to larger-scale studio structures. I didn’t expect to be curating critical discourse on Half-Life: Alyx months before its release, but Trevor Hultner and Emily…

October 27th

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Welcome back, readers. There’s lots of interesting writing on games this week, particularly from non-gaming-focused outlets. There’s also, it seems, a whole lot of big-name titles with really interesting writing coming out right now. Disco Elysium and The Outer Worlds come immediately…