Welcome back readers.

It was very painful this week to hear of Game Informer’s sudden shuttering, layoff-ing, and off-lining, as such a long-running publication that has continued to publish good work for nearly as long as I have been alive. These folks deserve far greater dignity than an unceremonious blindside by their parent company.

It feels timely yet also evergreen to remind folks that independent games crit–not subject to the inscrutable whims of CFOs entirely divorced from the affairs of working people–is, well, critical! Support the outlets that matter to you with the means you have available to you. Naturally, I’d like to think that includes us (and we could definitely use the help!), but to an equal extent I mean the sites that we read. Here are a few to get you started, with direct links to their crowdfunding pages:

(Disclaimer as usual that No Escape is run by Kaile who also works with us at Critical Distance, but that feels less consequential when we are in effect all of us passing the same $20 back and forth).

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Numbers Game

Our first section this week puts industry headlines into context, both situating and debunking the place of reactionary outrage in that conversation.

““I can fix Bungie and Destiny,” one 57-year-old game designer commented on social media following the layoffs. “Stick a hot chick in it, make it less gay and lame.” Said designer’s current project, announced in 2016, has no expected release date.”

Semi-Sequel

Both of these next two articles trace lines of continuity between games through avenues of design, homage, and loving parody.

“I don’t exactly know what word I would use for the opposite of retrofuturism, because future retroism is far too ugly a turn of phrase. But there is something really delightful in Nightmare Kart’s invocation of the golden age of kart racers combined with the most Gothic aesthetic imaginable, as if you could make jet black coffee improbably delicious by topping it with confetti sprinkles and whipped cream.”

Rolls and Roles

Here’s a selection of pieces dedicated to storytelling, role-playing, and character writing across genres.

“While there’s always one or two sex scenes involving them per game, the writing never stops to treat them as objects for the sake of Rance’s sex. The dynamics of non-consent that every character explores, as well as their own relationship with Rance and how they feel about him personally, are always at the forefront of the way the games treat sex.”

Productive Griefing

Next up, we have three authors unpacking grief, both private and communal, in different approaches and different games.

Nobody ever tells you about all the things you’ll need to reclaim. The work it takes to stop thinking in “we” and instead think of “I.” How to pick up derelict passions. The ability to see that blank page as an adventure.

It would be all too easy to go down The Zero.

I kept looking for 5 Dogwood Drive.

Critical Chaser

Games and sports, forever entwined!

“The bias against athletes gaming is manifested at its worst in the NFL, where Cardinals player Kyler Murray’s contract was appended with a “study clause,” binding him to four hours a week studying the game (football) without the distractions of video games, TV, or internet browsing. It’s condescending to treat professional athletes this way, and I would hate to see Red Bull apply similar thinking to Verstappen who, perhaps more than anyone else on the grid, lives and breathes Racing.”


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